Patch Notes
Billy
Dynamo
Lady Geist
Mirage
Shiv
Vindicta
Wraith
Active Reload
Fleetfoot
Enduring Speed
Guardian Ward
Spirit Shielding
Weapon Shielding
Blood Tribute
Burst Fire
Headhunter
Heroic Aura
Counterspell
Fortitude
Veil Walker
Radiant Regeneration
Surge of Power
Frenzy
Divine Barrier
Healing Tempo
Juggernaut
Ethereal Shift
Sprint Boots
Long Range
Swift Striker
Mystic Slow
Hunter's Aura
Sharpshooter
Rescue Beam
Trophy Collector
Disarming Hex
Shadow Weave
Lightning Scroll
Vortex Web
Majestic Leap
Siphon Bullets
Rapid Recharge
Crippling Headshot
Focus Lens
Spirit Snatch
Tankbuster
Colossus
The 12-16-2025 Update
Nerfs
Reworks
Adjustments
Update
General Changes
- The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
- Move Speed bonuses now stack diminishingly
- Base move speed reduced by 0.1 (except for heroes lower than 6.5)
- Heroes with move speed spirit scaling have the values reduced by 40%
- Sprint ramp rate reduced from 0.75/sec to 0.6/sec
- Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
- Base sprint speed reduced by 0.4
- Bonus Health on all Weapon and Spirit items is reduced by ~25
- Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
- Spirit investment tree 4.8k bonus reduced from 45 to 38
- Trooper bounty reduced by 12%
- Shrines health increased from 3000 to 7000
- Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
- Walker Rocket Barrage radius reduced from 6m to 5m
- Medic orbs now heals allied troopers 30% more
- Medic orbs regen on allied troopers is now applied over 8s instead of 2s
- Medic Trooper HP increased from 260 to 350 (default trooper is 300)
- Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
- Medic Troopers attack range vs troopers and players increased by +5m over the default
- Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
- Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
- Urn: Comeback bounty now gives more souls
- Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
- Urn: Bonus bounty for carrier increased from 25% to 35%
- Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
- Increased portion of the bounty the killer gets relative to the assist portion
- Increased comeback bounties for losing team a bit
- Getting hit while on Jump Pad during the window now deals 15% max hp damage
- Neutral HP reduced by 20%
- Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
- Neutrals spirit resistance increased by 5%
- Sinner's Sacrifice bounty reduced by 10%
- Cultist Sacrifice: Cooldown increased from 260s to 270s
- Unsecured souls claim period reworked. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute)
- Initial wall jump no longer costs stamina
- Stamina now regenerates faster (from 5s to 4.5s for 1 stamina)
- Removed on bullet hit move slow
- Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s
- Weakened Patron now gains 50% damage reduction if one defender is in the pit and 100% if two or more are (defenders must be in pit for at least 2s for reduction to kick in)
- Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
- When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet
- Fixed Curse dispelling targets with Unstoppable state
Hero Changes
Billy
- Health regen reduced from 3 to 2.5
- Blasted non-player effectiveness reduced from 35% to 25%
- Blasted light melee effectiveness reduced from 50% to 40%
- Chain Gang will now break slightly faster when target is out of LOS
Dynamo
- Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1
- Health regen reduced from 2.5 to 1.75
Lady Geist
- Stamina dash distance moved to bucket 3 (slower)
- Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8
- Malice self damage increased from 7% to 9%
Mirage
- Move speed reduced by 0.2
- Bullet damage per boon reduced from 0.616 to 0.5
- Djinn's Mark cooldown increased from 2.5s to 2.6s
- Djinn's Mark max range from 45m to 40m
- Traveler cooldown increased from 145s to 155s
- Traveler T1 cooldown from -25s to -35s
Shiv
- Bloodletting deferred damage reduced from 30% to 25%
- Bloodletting T2 deferred damage increased from 10% to 15%
- Rage buildup rate reduced by 6%
- Killing Blow cast range reduced from 15m to 13m
Vindicta
- Assassinate T2 reduced from +90 Max Bonus Damage to 80
Wraith
- Sprint speed spirit power scaling reduced from 0.6 to 0.5
- Bullet damage per boon reduced from 0.17 to 0.14
- Project Mind T2 spirit scaling reduced from 2.44 to 1.7
Item Changes
Active Reload
- Move speed reduced from 1 to 0.75
Backstabber
- Move speed reduced from 1.75 to 1.5
Fleetfoot
- Move speed reduced from 3.5 to 3.25
- Active slow resist reduced from 40% to 35%
Enduring Speed
- Move speed reduced from 2.25 to 2.0
- Slow resist reduced from 30% to 25%
Guardian Ward
- Move speed reduced from 3 to 2.75
Spirit Shielding
- Move speed reduced from 1.75 to 1.5
Weapon Shielding
- Move speed reduced from 1.75 to 1.5
Blood Tribute
- Move speed reduced from 2.25 to 2
Burst Fire
- Move speed reduced from 1.5 to 1.25
Headhunter
- Move speed reduced from 2 to 1.75
Heroic Aura
- Move speed reduced from 2.5 to 2.25
- Sprint reduced from 2 to 1.5
Counterspell
- Move speed reduced from 2 to 1.75
Debuff Remover
- Move speed reduced from 2.5 to 2.25
Fortitude
- Move speed reduced from 1.5 to 1.25
Veil Walker
- Invis move speed reduced from 4 to 3.5
Radiant Regeneration
- Move speed reduced from 2 to 1.75
Surge of Power
- Move speed reduced from 2 to 1.75
- Imbued Ability Spirit reduced from 28 to 24
Frenzy
- Move speed reduced from 1 to 0.75
- Active move speed reduced from 3 to 2.5
Divine Barrier
- Move speed reduced from 3 to 2.75
Healing Tempo
- Move speed reduced from 1.5 to 1.25
Juggernaut
- Move speed reduced from 2.25 to 2
Ethereal Shift
- Move speed reduced from 3 to 2.5
Sprint Boots
- Sprint reduced from 2.2 to 2.0
Long Range
- Sprint reduced from 1 to 0.75
Swift Striker
- Sprint reduced from 1 to 0.75
Mystic Slow
- Sprint reduced from 1 to 0.75
Hunter's Aura
- Sprint reduced from 1 to 0.75
Sharpshooter
- Sprint reduced from 1.5 to 1
Rescue Beam
- Sprint reduced from 1 to 0.75
Trophy Collector
- Sprint reduced from 2.2 to 2.0
Disarming Hex
- Sprint reduced from 1 to 0.75
Shadow Weave
- Sprint reduced from 2 to 1.5
Lightning Scroll
- Sprint reduced from 1 to 0.75
Vortex Web
- Sprint reduced from 1 to 0.75
Majestic Leap
- Cooldown increased from 34s to 45s
- Barrier scaling per boon reduced from 10 to 8
Colossus
- Bonus Health reduced from +600 to +300
- Now grants +15% Base Health
Siphon Bullets
- Cooldown increased from 0.8s to 1.2s
Rapid Recharge
- Charged Ability Spirit reduced from 20 to 16
Crippling Headshot
- Bullet and Spirit Resist reduction from -18% to -16%
Focus Lens
- Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)
Spirit Snatch
- Spirit Resist steal reduced from 15% to 12%
Tankbuster
- Changed from doing % of Max Health to a % of Current Health
- Damage dealt increased from 5% to 7.5%