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Patch Notes

The 11-21-2025 Update

Yoshi·Updated at December 4, 2025·View on the Forums

Buffs

Abrams
Abrams
Dynamo
Dynamo
Ivy
Ivy
Lash
Lash
Lady Geist
Lady Geist
McGinnis
McGinnis
Mirage
Mirage
Seven
Seven
Vyper
Vyper
Scourge
Scourge
High-Velocity Rounds
High-Velocity Rounds
Opening Rounds
Opening Rounds
Toxic Bullets
Toxic Bullets
Weighted Shots
Weighted Shots
Crippling Headshot
Crippling Headshot
Silencer
Silencer
Return Fire
Return Fire
Cheat Death
Cheat Death
Inhibitor
Inhibitor
Spellbreaker
Spellbreaker
Mystic Vulnerability
Mystic Vulnerability
Decay
Decay

Nerfs

Bebop
Bebop
The Doorman
The Doorman
Holliday
Holliday
Infernus
Infernus
Kelvin
Kelvin
Mina
Mina
Mo & Krill
Mo & Krill
Paige
Paige
Paradox
Paradox
Shiv
Shiv
Yamato
Yamato
Enchanter's Emblem
Enchanter's Emblem
Compress Cooldown
Compress Cooldown
Superior Cooldown
Superior Cooldown
Transcendent Cooldown
Transcendent Cooldown
Headshot Booster
Headshot Booster
Split Shot
Split Shot
Blood Tribute
Blood Tribute
Express Shot
Express Shot
Warp Stone
Warp Stone
Escalating Resilience
Escalating Resilience
Shadow Weave
Shadow Weave
Lucky Shot
Lucky Shot
Glass Cannon
Glass Cannon
Fleetfoot
Fleetfoot
Reactive Barrier
Reactive Barrier
Spirit Shielding
Spirit Shielding
Weapon Shielding
Weapon Shielding
Majestic Leap
Majestic Leap
Bullet Resist Shredder
Bullet Resist Shredder
Trophy Collector
Trophy Collector

Reworks

Cultist Sacrifice
Cultist Sacrifice
Silence Wave
Silence Wave
Focus Lens
Focus Lens

Adjustments

Billy
Billy
Calico
Calico
Drifter
Drifter
Pocket
Pocket
Sinclair
Sinclair
Viscous
Viscous
Warden
Warden
Wraith
Wraith
Spellslinger
Spellslinger
Spiritual Overflow
Spiritual Overflow
Echo Shard
Echo Shard
Mystic Shot
Mystic Shot
Tesla Bullets
Tesla Bullets
Capacitor
Capacitor
Spirit Sap
Spirit Sap
Spirit Snatch
Spirit Snatch

Patch Notes

General Changes

  • Trooper bounty mechanics reworked: First half of souls fly out as deniable orb; other half falls to ground as orb with 18m capture radius
  • Ground orbs last 18s, increasing by 2s per minute up to 40s after 10 minutes
  • Enemy orbs visible as faint colorless soul orbs to your team but cannot be claimed
  • Amount of souls in flying orb that can be secured/denied reduced from 50% to 40%
  • Trooper soul drop range increased from 35m to 45m
  • Medic troopers no longer have passive healing pulse; now drop medic pack
  • Medic pack heals everyone in 30m radius for 10% missing health plus 75 (+2 per minute game time)
  • Starting souls count increased from 400 to 600
  • Trooper bounty values increased by 10%
  • Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
  • Player camera position and visibility details reworked
  • Neutrals bounty increased by 10%
  • Neutrals HP increased by +15%
  • Small neutrals damage +15%
  • Small neutral camps respawn time reduced from 180s to 120s
  • Medium neutrals spirit resist increased from 30% to 40%
  • Medium neutrals damage increased by 25%
  • Hard neutrals spirit resist increased from 35% to 50%
  • Hard neutrals damage increased by 30%
  • Sinner's Sacrifice: Return damage increased from 60 to 80
  • Minimum unsecured gold to drop increased from 100 to 150
  • Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s
  • All AP damage upgrades reduced by 10%
  • Base gun damage and gun damage growth increased by 10% (excluding Paige)
  • Headshot multiplier reduced from 1.8x to 1.65x
  • Weapon Investment Bonuses: Grants additional +20% Weapon Damage at 4800 souls
  • Vitality Investment Bonuses: Grants additional +12% Bonus Health at 4800 souls
  • Spirit Investment Bonuses: Grants additional +20 Spirit Power at 4800 souls
  • Initial wall jump now costs 0.25 stamina
  • Stamina regen rate reduced by 5% (5s to 5.25s)
  • After 35 minutes, all troopers gain +50% HP
  • Guardians HP increased from 3500 to 4250 HP (Later updated to 5500)
  • Walker HP increased by 40%
  • Side Lane Walkers now have same HP as Midlane
  • Walker engagement ranges reduced
  • Walker stomp cooldown reduced from 10s to 6s
  • Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
  • Walker fireballs radius increased from 5m to 6m
  • Walker fireballs debuff now lingers for 4s and reduces bullet/spirit resistance by 10%
  • Bullet Damage no longer reduced by 35% of Hero's Base Bullet damage against T1s
  • Guardians start with 75% Damage Resist decaying to -50% over 10 minutes
  • Walkers start with 75% Damage Resist decaying to -50% over 20 minutes
  • Base slot count increased from 8 to 9; Flex slot count reduced from 4 to 3
  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
  • Mid Boss base health increased from 13000 to 14000
  • Mid Boss health growth per minute increased from 200 to 230
  • Team that kills Mid Boss gets +2 permanent buffs per player
  • Dropping/Throwing the Urn now puts Parry on CD
  • Soul Urn no longer grants +1 AP to dropper; now provides 4 Permanent Buffs
  • Ability upgrade levels added at 47k and 49k
  • Jump Pad stun window increased from 0.6s to 0.9s
  • Subsequent CC reduction increased from 7%/21% to 8/24%
  • Survival Buff: HP regen changed from 0.5-1.5% Max HP to 4-40 Fixed Regen
  • Gun Buff: Ammo increased from 20-60% to 35-70%; now reloads ammo on pickup
  • Casting Buff: Spirit power increased from 15-40 to 15-65; CD reduction rescaled from 12-25% to 12-20%
  • Movement Buff: Stamina changed from 1-4 to 2-4
  • Hero kill bounty split efficiency for 1/2/3/4/5/6 players changed from 100/100/90/84/65/72% to 100/100/85/70/55/50%
  • Hero base health increased by 50
  • Neutrals HP and damage increase by 0.5% per minute
  • Neutrals base damage reduced by 30%
  • Hard neutrals take +20% more melee damage
  • Sprint/Out of Combat regen timer against neutrals increased from 2.5s to 4s
  • Sprint ramp rate reduced from 1/sec to 0.75/sec
  • Walkers and Mid Boss have +15% Bullet Resistance and -15% HP
  • Walker ally aura range reduced from 32m to 28m
  • Getting shot slows move speed by 10% for 0.7s

Hero Changes

Abrams

  • Shoulder Charge: Cooldown reduced from 37s to 33s
  • Shoulder Charge T3: Cooldown reduction reduced from -22s to -18s
  • Seismic Impact T3: Duration increased from 3s to 4s

Bebop

  • Health growth reduced from 54 to 46
  • Exploding Uppercut: Cooldown increased from 19s to 22s; spirit scaling increased from 0.49 to 0.6
  • Sticky Bomb T3: Changed from -30% Outgoing Damage for 5s to +5 m/s for 3s on cast
  • Hyperbeam: DPS reduced from 190 to 160; T2 increased from +90 to +120

Billy

  • Rising Ram T2: Increased from +25% to +35% Weapon Damage
  • Rising Ram T3: Spirit damage increased from 6% to 6.5% Max Health
  • Blasted: No longer works against Sinner's Sacrifice; Max Health melee spirit scaling reduced from 0.78 to 0.7
  • Chain Gang: Breaks faster when target out of LOS; can no longer be broken by mantling

Calico

  • Clip size increased from 10 to 12
  • Reload time increased from 2.5s to 2.6s
  • Gloom Bombs: Cooldown increased from 12s to 14s
  • Return To Shadows T3: Damage Amp reduced from +24% to +18%; duration increased from 5s to 6s

Doorman

  • Base regen reduced from 2 to 1
  • Call Bell: Explosion damage reduced from 60 to 55; T2 explosion damage reduced from +50 to +45; impact damage spirit scaling increased from 0.7 to 1.0

Drifter

  • Rend: Cooldown reduced from 15s to 13s
  • Base regen increased from 2.5 to 3.5
  • Base health reduced from 750 to 675
  • Base bullet damage reduced from 22.25 to 19.5

Dynamo

  • Base regen increased from 2 to 2.5
  • Kinetic Pulse: Range increased from 15m to 20m; cooldown reduced from 26s to 22s; range spirit scaling reduced from 0.256 to 0.2

Holliday

  • Base regen reduced from 2.0 to 1.0
  • Base bullet growth reduced from 1.23 to 1.04
  • Base damage reduced from 22 to 18
  • Bounce Pad: Damage reduced from 80 to 60

Infernus

  • Afterburn buildup 10% slower on body shots
  • Napalm T3: Damage amp reduced from +20% to +17%
  • Base bullet damage reduced from 6.2 to 5.5
  • Bullet falloff range changed from 20-58 to 18-55
  • Afterburn: Now adds 0.5s duration per bullet hit (1.0s for headshots) instead of full refresh

Ivy

  • Kudzu Bomb: Damage reduced from 50 to 40; spirit scaling increased from 0.56 to 0.65
  • Stone Form: Cooldown reduced from 42s to 37s
  • Watcher’s Covenant: Bullet lifesteal increased from 10% to 15%
  • Air Drop: Ally damage penalty reduced from -50% to -30%; cast range increased from 12m to 14m

Kelvin

  • Bullet Velocity reduced from 254 to 160
  • Frost Grenade: Base damage reduced from 74 to 60
  • Frozen Shelter T2: Changed from -45s Cooldown to +1s Duration
  • Frozen Shelter: Duration reduced from 5.5s to 5s

Lash

  • Grapple: Cooldown reduced from 42s to 35s
  • Flog: Heal vs heroes increased from 50% to 60%; damage increased from 60 to 65; cooldown reduced from 26s to 24s; T2 increased from -14s to -12s
  • Death Slam: Cooldown reduced from 155s to 145s

Lady Geist

  • Soul Exchange T3: Radius increased from 15m to 25m

Mina

  • Sanguine Retreat: Cooldown increased from 30s to 32s; no longer resets air jump and dash limits
  • Love Bites: Cooldown increased from 7s to 8s; T3 changed from -1 to -2 Stamina

McGinnis

  • Mini Turrets: Health per boon increased from 10 to 13
  • Spectral Wall: Speed increased by 10%

Mirage

  • Fire Scarabs: Max Health steal increased from 37 to 45
  • Traveler: Can now target friendly objectives; cooldown reduced from 160s to 145s; T1 now also reduces cooldown by 25s

Mo & Krill

  • Health Regen reduced from 3 to 1

Paige

  • Bullet damage growth reduced from 0.66 to 0.52
  • Defend and Fight!: Barrier reduced from 200 to 150; duration reduced from 7s to 5s
  • Defend and Fight! T1: Changed from +50 Barrier to +16% Fire Rate (0.15 Spirit Power scaling)
  • Defend and Fight! T2: Changed from +25% Fire Rate to +100 Barrier and +2s Duration

Paradox

  • Base regen reduced from 2.0 to 1.0
  • Bullet damage growth reduced from 0.27 to 0.22
  • Base health reduced from 700 to 650
  • Health per boon reduced from 47 to 45
  • Pulse Grenade: Damage reduced from 40 to 35; spirit scaling increased from 0.43 to 0.55

Pocket

  • Base regen reduced from 2 to 1
  • Flying Cloak: Damage reduced from 85 to 70; T2 increased from +75 to +85

Seven

  • Lightning Ball: Radius increased from 3.5m to 4.25m
  • Crit reduction increased from 25% to 35%

Shiv

  • Alt fire knockback reduced by 10%; ammo cost increased from 2 to 3
  • Killing Blow: Rage Damage Bonus reduced from 17% to 15%; T2 reduced from 8% to 6%; Rage state now increases alt fire knockback push
  • Rage now builds 8% slower

Sinclair

  • Health reduced from 700 to 650
  • Regen reduced from 3 to 2
  • Spectral Assistant: Total swaps allowed increased from 1 to 2
  • Audience Participation: Cooldown reduced from 50% to 40%

Viscous

  • Splatter: Cooldown increased from 21s to 30s
  • Splatter T1: Changed from -6s Cooldown to +40 Damage and +1m Radius
  • Splatter T2: Changed from +45 Damage and +1m Radius to -12s Cooldown
  • Splatter T3: Now increases spirit scaling by 0.4
  • The Cube: Duration reduced from 4s to 3s; regen increased from 30 to 40; T2 now increases duration by +1s

Vyper

  • Health per boon increased from 33 to 35

Warden

  • Bullet damage increased from 16.2 to 16.6; growth increased from 0.44 to 0.48 (Later reduced to 0.47)
  • Health regen reduced from 3 to 2
  • Alchemical Flask: Radius reduced from 6.5m to 5.5m; T2 now grants +1m

Wraith

  • Card Trick: Base damage increased from 55 to 60; spirit scaling reduced from 1.2 to 1.0
  • Project Mind: Cooldown reduced from 48s to 42s
  • Card Toss T2: Reduced from +40 Damage to +35

Yamato

  • Base regen reduced from 2.0 to 1.0
  • Power Slash: Low charge damage reduced from 40% to 30%; medium charge damage reduced from 60% to 50%
  • Crimson Slash: Cooldown increased from 11.5s to 15s; T3 increased from -5.75s to -9s

Item Changes

Cooldown Reduction Items

  • Enchanter's Emblem: CDR reduced from +7% to +5%
  • Compress Cooldown: CDR reduced from +22% to +18%
  • Superior Cooldown: CDR reduced from +25% to +20%
  • Transcendent Cooldown: CDR reduced from +30% to +25%
  • Spellslinger: CDR reduced from +12% to +6%
  • Spiritual Overflow: CDR reduced from +20% to +12%
  • Echo Shard: No longer grants +5% CDR
  • Scourge: CDR reduced from +6% to +4%
  • Golden Statue: CDR reduced from 0.75/1.0/1.5% to 0.5/0.75/1%

Weapon Items

  • Headshot Booster: Cooldown increased from 8 to 9
  • High Velocity Rounds: Bullet Velocity increased from +45% to +50%
  • Split Shot: Cooldown increased from 14s to 32s
  • Mystic Shot: Proc damage reduced from 45 to 40; spirit power scaling increased from 0.75 to 0.8
  • Opening Rounds: Spirit Power increased from +7 to +8
  • Blood Tribute: Debuff Resistance reduced from +50% to +40%
  • Cultist Sacrifice: Now provides Weapon Damage instead of Fire Rate
  • Toxic Bullets: Duration increased from 3s to 4s
  • Express Shot: Weapon Damage scales with boons (+2); base reduced from 185% to 170% (later to 125%); secondary fire scales with boons (+1) and reduced from 75% to 45% (later to 35%); ammo consumed increased from 30% to 40% (later reduced back to 30%); no longer has 3s no-shooting requirement; now has 8s cooldown
  • Weighted Shots: Weapon Damage increased from +30% to +35%
  • Warp Stone: Bullet Resist reduced from 35% to 30%
  • Escalating Resilience: Bonus Health reduced from 125 to 100
  • Tesla Bullets: Shock damage reduced from 40 to 33; spirit power growth increased from 0.14 to 0.19
  • Capacitor: Shock damage reduced from 50 to 43; spirit power growth increased from 0.14 to 0.19; no longer dispels buffs; cooldown reduced from 60s to 50s; slow duration reduced from 5s to 4s; slow now prevents stamina usage and silences movement abilities
  • Shadow Weave: Reveal distance reduced from 20m to 18m; full invisibility distance reduced from 50m to 30m
  • Lucky Shot: Damage reduced from 125% to 110%
  • Glass Cannon: Max Health reduced from -10% to -13%
  • Crippling Headshot: Healing Reduction increased from -30% to -35%
  • Spiritual Overflow: Fire Rate increased from +30% to +35%
  • Spellslinger: Fire Rate per stack increased from 10% to 12%
  • Silencer: Spirit Resist increased from 14% to 15%
  • Fleetfoot: Speed duration reduced from 6s to 5s
  • Return Fire: Bullet damage returned increased from 50% to 60%

Defense Items

  • Reactive Barrier: Cooldown increased from 26s to 40s; duration reduced from 12s to 10s
  • Spirit Shielding: Cooldown increased from 35s to 45s; damage threshold increased from 175 to 225; duration reduced from 8s to 7s
  • Weapon Shielding: Cooldown increased from 35s to 45s; duration reduced from 8s to 7s
  • Majestic Leap: Cooldown increased from 32s to 34s
  • Cheat Death: Removes all non-stun debuffs on proc
  • Inhibitor: Healing Reduction increased from -35% to -40%
  • Spellbreaker: Cooldown reduced from 10s to 9s

Utility Items

  • Bullet Resist Shredder: Bullet Resist Reduction reduced from 13% to 12%
  • Mystic Vulnerability: Duration increased from 6s to 7s
  • Spirit Sap: Cooldown reduced from 35s to 25s (later increased to 32s then 45s)
  • Decay: Healing Reduction increased from -40% to -45%
  • Silence Wave: No longer upgrades from Spirit Sap; no longer reduces Spirit Resistance/Power; now deals 100 Impact Damage (0.3 spirit power growth)
  • Spirit Snatch: Light melee hit now reduces effectiveness to 70% (Damage, Spirit Power, Spirit Resist) instead of 2x CD
  • Focus Lens: Now builds from Spirit Sap; reduces Spirit Resistance by 12% and Spirit Power by 30 for 12s; Fire Rate reduced from +16 to +13; cooldown increased from 25s to 32s, then 38s, then 45s; duration reduced from 4.25s to 4s
  • Curse: Now dispels buffs; cooldown increased from 45s to 55s; Weapon Damage reduced from 20% to 15%
  • Echo Shard: Now grants +5% Ability Range
  • Scourge: Max Health damage per second increased from 3.25% to 3.5%; cooldown reduced from 38s to 35s
  • Trophy Collector: Souls per minute reduced from 30 to 22; Health per stack reduced from 25 to 20