Patch Notes
Calico
The Doorman
Dynamo
Lady Geist
Mirage
Vindicta
Wraith
High-Velocity Rounds
Spirit Rend
Toxic Bullets
Extra Health
Sprint Boots
Rebuttal
Spirit Lifesteal
Restorative Locket
Weapon Shielding
Spirit Shielding
Rescue Beam
Spirit Resilience
Diviner's Kevlar
Cheat Death
Inhibitor
Unstoppable
Colossus
Rusted Barrel
Mystic Slow
Disarming Hex
Greater Expansion
Spirit Burn
Drifter
Grey Talon
Lash
Seven
Headshot Booster
Mystic Shot
Cultist Sacrifice
Blood Tribute
Shadow Weave
Reactive Barrier
Counterspell
Fury Trance
Spellbreaker
Mystic Burst
Quicksilver Reload
Cold Front
Silence Wave
Spirit Snatch
Vyper
Abrams
Billy
Ivy
Kelvin
Mina
Mo & Krill
Paige
Victor
Viscous
Warden
Spiritual Overflow
Veil Walker
Majestic Leap
The 10-02-2025 Update
Buffs
Nerfs
Reworks
Adjustments
Update
General Changes
- Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
- Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds
- Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
- Reduced shooting lock-out period when jumping from 0.15s to 0.0s
- Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
- Wall Jumps after the first one now cost 0.5 stamina
- Reduced corner boosting velocity by 20%
- Mid Boss base HP increased from 12500 to 13000
- Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
- Rejuv bonus HP reduced from 15% to 10%
- 2nd Midboss rejuv credits reduced from 4 to 3
- Dropped Unsecured soul bags now require a Heavy Melee to secure
- Soul Urn: Carriers now have +30% bullet and +30% spirit Resist
- Soul Urn: Movespeed bonus reduced from +7m to +3.5m
- Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
- Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
- Neutral Shop no longer gets disabled if an enemy is nearby
- Distance to attack Walkers reduced from 35m to 34m
- Fixed ordering issues with various items with Bullet based Procs
- Enabled input buffering for shooting, dashing, melee and parry
- Fixed Wall Jumps not refunding stamina if a mantle or zipline occurs within the refund window
Hero Changes
Abrams
- Siphon Life damage and spirit scaling reduced by 10%
- Siphon Life heal ratio increased by 10%
- Shoulder Charge T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot
Billy
- Add footsteps to out of combat run animations
- Base move speed reduced from 7.3 to 7.1
- Blasted T1 movespeed increased from +1.75 to +2.25m
Calico
- Base bullet damage increased from 1.9 to 2.0
- Gloom Bombs radius increased from 2.5m to 3m
- Ava duration increased from 14s to 16s
- Leaping Slash height increased from 1.5m to 2.5m
- Return to Shadows cooldown reduced from 100s to 90s
- Return to Shadows radius increased from 7m to 7.5m
Doorman
- Doorway placement has been improved
- Doorway can now be placed through veils again
- Improved performance when placing Doorway
Drifter
- Stalker's Mark new sound added for teleport precast
- Stalker's Mark updated sound version
- Stalker's Mark ambush cast delay increased from 0.0s to 0.35s
Dynamo
- Kinetic Pulse height increased from 0.7m to 1.0m
- Rejuvenating Aurora spirit scaling per level increased from 0.372 to 0.4
Grey Talon
- Charged Shot spirit scaling reduced from 1.11 to 1.0
- Charged Shot T3 spirit scaling reduced from 1.11 to 1.0
- Rain of Arrows no longer lingers air benefits once canceled or expired
Ivy
- Bullet damage growth reduced from 0.15 to 0.11
- Spirit scaling per boon increased from 1.1 to 1.2
- Kudzu Bomb DPS reduced from 55 to 50
- Kudzu Bomb T3 DPS reduced from +46 to +40
- Stone Form damage spirit scaling increased from 1.0 to 1.5
- Air Drop no longer grants allied bullet resistance
Kelvin
- Base bullet damage reduced from 18.9 to 17.8
- Clip size reduced from 15 to 14
- Spirit Power per boon increased from 1.1 to 1.3
Lady Geist
- Essence Bomb spirit scaling increased from 1.07 to 1.22
Lash
- Ground Strike range reduced from 11m to 10m
- Ground Strike cooldown increased from 19s to 21s
- Ground Strike damage reduced from 70 to 60
Mina
- New heavy melee animation
- Rake now passively lets you float in the air for up to 2.5s with right click
- Rake heal spirit scale reduced from 1.5 to 0.5
- Rake T2 now also increases heal spirit scale by 1.0
- Rake T3 damage increased from 6% to 7%
- Sanguine Retreat cooldown increased from 27s to 30s
- Nox Nostra now has 50% reduction in damage against objectives
- Nox Nostra T3 objective damage cap reduced from +50 Damage per Bat to +20 Damage
Mirage
- Djinn's Mark is now affected by cooldown reduction
Mo & Krill
- Bullet damage growth per boon increased from 0.063 to 0.07
- Burrow bullet resistance reduced from 80% to 60%
- Combo duration reduced from 2.5s to 2.4s
- Combo T2 duration reduced from 0.75s to 0.7s
Paige
- Bullet projectile speed increased by 15%
- Bullet damage growth per boon reduced from 0.8 to 0.66
- Defend and Fight! duration increased from 5s to 7s
- Defend and Fight! cooldown increased from 26s to 30s
- Captivating Read cooldown reduced from 30s to 25s
- Captivating Read radius increased from 7m to 7.5m
- Conjure Dragon now properly applies burning effect below the dragon if high off ground
- Rallying Charge damage reduced from 150 (+1.2) to 125 (+1.0)
- Rallying Charge healing reduced from 150 (+2) to 125 (+1.6)
- Rallying Charge damage & healing now grows as horses travel, up to max +100% at 350m
- Rallying Charge horse speed increased from 1700 to 2000
- Rallying Charge knock-up speed reduced from 800 to 600
- Rallying Charge spawn-in time reduced from 0.15s to 0.05s
Seven
- Static Charge T2 reduced from +8m to +7m
- Power Surge spirit power scaling reduced by 10%
- Storm Cloud’s Lightning Strike damage reduced from 90 to 75
- Storm Cloud’s Lightning Strike spirit power reduced from 1.4 to 0.5
Victor
- Base health changed from 680 (+41 per boon, max 1992) to 720 (+39 per boon, max 1968)
- Pain Battery damage required to charge up reduced from 50% max health to 40%
- Aura of Suffering DPS spirit scaling on minimum damage reduced from 0.25 to 0.22 and maximum damage from 1.25 to 1.1
- Aura of Suffering self damage reduced from 100% to 85% -> 80% -> 70%
- Aura of Suffering radius reduced from 8m to 7.7m
- Aura of Suffering MinDPS, MaxDPS and spirit scaling increased by ~5-6%
- Aura of Suffering self damage can no longer be reduced by spirit resistance
- Shocking Reanimation stun duration increased from 1s to 1.5s
- Shocking Reanimation damage spirit scaling increased from 1.8 to 2.0
- Shocking Reanimation T1 changed to +3m Radius and +100 Damage
- Shocking Reanimation T3 changed to +10 spirit damage per bullet and 20% fire rate while ability is on cooldown
- Shocking Reanimation radius increased from 12m to 13m
- Pain Battery T3 heal reduced from 20% to 18%
- Jumpstart cooldown increased from 22s to 23s
- Jumpstart duration increased from 4s to 4.5s
Vindicta
- Base bullet damage increased from 11.4 to 11.8
- Flight duration increased from 13s to 15s
- Flight T2 increased from 7s to 8s
- Flight spirit damage scaling increased from 0.19 to 0.22
- Assassinate bonus damage spirit scaling increased from 1.4 to 1.7
- Assassinate cooldown reduced from 60s to 50s
Viscous
- Alt fire base damage reduced from 48 to 42
- Alt fire damage growth increased from 1.25 to 1.6
- Splatter damage reduced from 80 to 70
- Splatter T1 increased from -5.75s to -6s
Vyper
- Screwjab Dagger reworked: now stacks damage and slows
- Screwjab Dagger now charge-based (2 charges, 4.5s between charges)
- Screwjab Dagger damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
- Screwjab Dagger max stack of 3
- Screwjab Dagger slow changed from 50% to 35% + 15% per stack
- Screwjab Dagger slow duration increased from 1s to 2s
- Screwjab Dagger cooldown increased from 9s to 10s
- Screwjab Dagger T1 changed to +1 Charge
- Screwjab Dagger T2 changed to -8% Bullet Resist, and -5% per Stack
- Screwjab Dagger T3 changed to 40% CDR on hit
- Screwjab Dagger projectile speed increased from 3500 to 4200
- Lethal Venom can now be cast on non-trooper enemies
- Lethal Venom T3 upgrade can now trigger on all enemies
- Lethal Venom T3 build-up per shot reduced from 5 to 4.5
- Slither no longer leveled up by default
- Slither T3 changed to 180 health barrier when initiating a slide (0.6 spirit scaling, lasts 5s, 8s cd)
- Slither now leaves a green trail
Warden
- Last Stand DPS spirit scaling reduced from 1.45 to 1.3
- Fire rate spirit scaling increased from 0.22 to 0.25
Wraith
- Base bullet damage increased from 5.115 to 5.4
- Bullet damage growth per boon reduced from 0.175 to 0.155
- Card Trick delay reduced from 0.75 to 0.7
Item Changes
Headshot Booster
- Damage reduced from 50 to 45
High Velocity Rounds
- Bullet Velocity increased from +35% to +45%
Backstabber
- Cooldown increased from 5s to 6s
Mystic Shot
- Damage reduced from 60 to 55
Cultist Sacrifice
- Fire Rate reduced from 10% to 8%
- Fire Rate boon scaling reduced from 0.8 to 0.7
- Health boon scaling reduced from 7 to 4
- Health reduced from 100 to 75
- Cooldown increased from 250s to 260s
Spirit Rend
- Debuff duration increased from 7s to 8s
- Cooldown reduced from 2.5s to 2.25s
Toxic Bullets
- Burn increased from 2.1% to 2.2%
Blood Tribute
- Heal reduction reduced from -40% to -30%
Shadow Weave
- Spotted radius reduced from 26m to 20m
Spiritual Overflow
- No longer grants +20% Ability Duration on proc
- Now grants +20% Cooldown Reduction on proc
Extra Health
- Bonus Health increased from 175 to 185
Sprint Boots
- Sprint increased from 2 to 2.25
Rebuttal
- Now grants +18% Melee Resistance
Spirit Lifesteal
- Now provides +6 Spirit Power
Restorative Locket
- Boon scaling increased from 0.3 to 0.4
Weapon Shielding
- Damage Threshold reduced from 175 to 150
- Movespeed increased from 1.5 to 1.75
Spirit Shielding
- Movespeed increased from 1.5 to 1.75
Reactive Barrier
- Cooldown increased from 22s to 24s
Veil Walker
- Heal reduced from 150 to 85
- Heal scale per boon increased from 4 to 6
- Cooldown increased from 12s to 15s
- Reveal on damage duration increased from 0.25s to 0.5s
- Initial invis fade duration increased from 0s to 0.25s
- Reveal on spotted duration increased from 0.25s to 1.25s
Counterspell
- Parry duration reduced from 0.9s to 0.8s
Majestic Leap
- Barrier reduced from 350 to 140
- Barrier now scales with Boons (10 scaling)
Rescue Beam
- Cast range increased from 28m to 32m
Fury Trance
- Cooldown increased from 16s to 18s
Spirit Resilience
- Spirit Resistance increased from 25% to 30%
Diviner’s Kevlar
- Duration increased from 13s to 20s
- Spirit Power increased from +25 to +35
Cheat Death
- Damage output reduction reduced from -70% to -60%
- Healing reduction reduced from -70% to -60%
Inhibitor
- Buildup rate increased
- No longer limited to hero only targets
Unstoppable
- Duration increased from 5s to 5.5s
Colossus
- Active resist increased from 30% to 35%
- Radius increased from 12m to 14m
Spellbreaker
- Threshold increased from 150 to 175
Rusted Barrel
- Cast range increased from 28m to 32m
- Bullet Resistance reduction increased from -6% to -8%
Mystic Burst
- Cooldown increased from 12s to 14s
Quicksilver Reload
- Bonus damage reduced from 55 to 44
Cold Front
- Bonus damage reduced from 100 to 95
- Cooldown increased from 24s to 25s
Mystic Slow
- Now reduces dash distance by 10%
Disarming Hex
- Cast range increased from 23m to 32m
Silence Wave
- Silence duration reduced from 3.25s to 3s
Spirit Snatch
- Melee damage reduced from 10% to 7%
Greater Expansion
- Spirit Resist increased from 8% to 10%
Spirit Burn
- Now goes on cooldown for half the normal time when used on non-heroes