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Patch Notes

The 09-04-2025 Update

Yoshi·Updated at September 4, 2025·View on the Forums

Buffs

Abrams
Abrams
Bebop
Bebop
Billy
Billy
Calico
Calico
Kelvin
Kelvin
Mina
Mina
Mirage
Mirage
Paige
Paige
Shiv
Shiv
Vyper
Vyper
Weakening Headshot
Weakening Headshot
Long Range
Long Range
Sharpshooter
Sharpshooter
Blood Tribute
Blood Tribute
Headhunter
Headhunter
Shadow Weave
Shadow Weave
Capacitor
Capacitor
Crippling Headshot
Crippling Headshot
Spellslinger
Spellslinger
Weapon Shielding
Weapon Shielding
Return Fire
Return Fire
Guardian Ward
Guardian Ward
Divine Barrier
Divine Barrier
Veil Walker
Veil Walker
Healing Nova
Healing Nova
Metal Skin
Metal Skin
Trophy Collector
Trophy Collector
Cheat Death
Cheat Death
Witchmail
Witchmail
Inhibitor
Inhibitor
Rusted Barrel
Rusted Barrel
Spirit Sap
Spirit Sap
Torment Pulse
Torment Pulse
Decay
Decay
Magic Carpet
Magic Carpet
Focus Lens
Focus Lens

Nerfs

Drifter
Drifter
Holliday
Holliday
Infernus
Infernus
Mo & Krill
Mo & Krill
Paradox
Paradox
Seven
Seven
Victor
Victor
Warden
Warden
Ricochet
Ricochet
Counterspell
Counterspell
Cold Front
Cold Front
Quicksilver Reload
Quicksilver Reload
Escalating Exposure
Escalating Exposure
Spirit Burn
Spirit Burn

Adjustments

The Doorman
The Doorman
Grey Talon
Grey Talon
Sinclair
Sinclair
Vindicta
Vindicta
Viscous
Viscous
Rebuttal
Rebuttal
Restorative Locket
Restorative Locket
Siphon Bullets
Siphon Bullets
Bullet Resist Shredder
Bullet Resist Shredder
Silence Wave
Silence Wave

Patch Update

General Changes

  • Rejuv only heals the person hitting the crystal
  • Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds
  • Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds

Hero Changes

Abrams

  • Infernal Resilience: damage regenerated increased from 12% to 13%

Bebop

  • Weapon Range: growth per boon increased from 1.2 to 1.5
  • Bullet damage: growth per boon increased from 0.13 to 0.14
  • Exploding Uppercut: cooldown reduced from 21s to 19s
  • Exploding Uppercut T1: increased from -10.5s to -11s
  • Hyperbeam: cooldown reduced from 120s to 105s

Billy

  • Base health increased from 730 to 740
  • Rising Ram: cooldown decreased from 33s to 30s

Calico

  • Gloom Bombs T3: increased from +2 Bombs to +3
  • Leaping Slash: melee damage scaling increased from 1.3 to 1.5
  • Leaping Slash: heal spirit scaling increased from 1.2 to 1.4
  • Ava T3: cooldown increased from -15s to -20s
  • Ava T3: Health Regen increased from +25 to +35
  • Return to Shadows: cooldown reduced from 110s to 100s

Doorman

  • Call Bell: explosion damage reduced from 70 to 60
  • Call Bell: explosion damage spirit scaling increased from 1.4 to 1.5
  • Hotel Guest: now teleports the target back to the beginning of the hotel if they fall into the void

Drifter

  • Health gain per boon reduced from 41 to 39
  • Weapon falloff: start distance reduced from 24m to 22m
  • Weapon damage: gain per boon reduced from 0.55 to 0.52
  • Bloodscent T3: Bonus amp damage reduced from +11% to +10%
  • Rend: now causes you to briefly float in the air during the cast time

Grey Talon

  • Bullet damage: growth based on Spirit Power increased from 0.07 to 0.08
  • Spirit Snare Curse: duration increased from 2s to 2.25s
  • Spirit Snare T2: changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
  • Spirit Snare T3: changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"

Holliday

  • Base bullet damage reduced from 26 to 22
  • Bullet damage: growth increased from 1.08 to 1.23
  • Powder Keg: displacement duration reduced from 1s to 0.4s
  • Powder Keg: damage reduced from 90 to 80
  • Powder Keg T2: damage reduced from 75 to 65
  • Powder Keg: spirit scaling increased from 1.4 to 1.6
  • Powder Keg T3: charges reduced from +3 to +2
  • Powder Keg T3: now also increases displacement duration by 0.4s

Infernus

  • Flame Dash: DPS reduced from 33 to 30
  • Flame Dash T2: reduced from +37 DPS to +35

Kelvin

  • Frost Grenade: cooldown reduced from 22s to 20s

Mina

  • Rake: heal spirit scaling increased from 1 to 1.5
  • Love Bites: buildup now takes 1 less shot
  • Love Bites: on proc damage increased from 45 to 55
  • Love Bites: on proc damage spirit scaling increased from 1.5 to 1.7
  • Nox Nostra: cooldown reduced from 130s to 115s

Mirage

  • Fire Scarabs T3: increased from +60 Max Health Steal to +70

Mo & Krill

  • Combo: cast range reduced from 5m to 4.75m

Paige

  • Defend and Fight!: barrier spirit power scaling increased from 1.4 to 1.6

Paradox

  • Bullet damage: growth reduced from 0.275 to 0.27

Seven

  • Move speed reduced from 6.9 to 6.8
  • Incoming crit resistance: reduced from -35% to -25%
  • Power Surge T3: spirit power scaling reduced from 0.34 to 0.3
  • Storm Cloud: DPS spirit scaling reduced from 0.65 to 0.6
  • Storm Cloud: initial radius reduced from 12m to 10m

Shiv

  • Serrated Knives T3: increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS
  • Slice and Dice T3: Max cd reduction increased from -6s to -8s
  • Bloodletting: cooldown reduced from 25s to 20s
  • Bloodletting: incoming damage deferred increased from 25% to 30%
  • Bloodletting T3: increased from +35% Damage Cleared to +45%

Sinclair

  • Vexing Bolt: radius reduced from 3.5 to 3.25
  • Spectral Assistant: base damage reduced from 18 to 15
  • Spectral Assistant: spirit scaling increased from 0.28 to 0.36
  • Spectral Assistant T3: increased from +45% Fire Rate to +60%
  • Rabbit Hex T3: increased from +5% Damage Amp to +7%
  • Audience Participation: cooldown reduced from 100s to 85s
  • Audience Participation: duration increased from 10s to 12s

Victor

  • Health per boon reduced from 45 to 41
  • Jumpstart: recharge timer increased from 3s to 8s
  • Aura of Suffering: radius reduced from 9m to 8m
  • Aura of Suffering: cooldown increased from 1s to 2.5s

Vindicta

  • Stake: no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
  • Stake: duration reduced from 2s to 1.75s
  • Stake: slow increased from 30% to 40%
  • Flight: duration increased from 12s to 13s
  • Flight: spirit damage increased from 9 to 10
  • Flight T2: increased from +6s to +7s
  • Flight T3: increased from +11 Spirit Damage to +14
  • Crow Familiar: debuff duration reduced from 6s to 4s
  • Crow Familiar: debuff duration spirit scaling reduced from 0.022 to 0.013
  • Crow Familiar: bleed per second increased from 2.15% to 2.7%
  • Crow Familiar T2: reduced from -16s Cooldown to -12s

Viscous

  • Alt Fire: base damage reduced from 63 to 48
  • Alt Fire: damage growth increased from 0.45 to 1.25

Vyper

  • Falloff min range: increased from 13m to 15m
  • Screwjab Dagger: spirit scaling increased from 0.74 to 1.0
  • Screwjab dagger: cooldown reduced from 10s to 9s
  • Screwjab Dagger T3: increased from +1s Slow Duration to +2s
  • Lethal Venom: cooldown reduced from 26s to 20s
  • Petrifying Bola: range increased from 6m to 8m
  • Petrifying Bola: cooldown reduced from 110s to 90s

Warden

  • Base Sprint speed reduced from 2.5 to 2
  • Alchemical Flask T2: reduced from +45 to +40
  • Last Stand: spirit scaling reduced from 1.6 to 1.45

Item Changes

Weakening Headshot

  • Bullet resistance reduction increased from -12% to -13%
  • Debuff duration increased from 10s to 12s

Backstabber

  • Cooldown increased from 4s to 5s
  • Damage per second reduced from 20 to 17

Long Range

  • Now grants +4% Fall Off Range

Sharpshooter

  • Sprint increased from 1 to 1.5

Blood Tribute

  • Spirit Resistance increased from 8% to 10%
  • Active move speed increased from 2 to 2.25

Headhunter

  • Bonus Damage boon scaling increased from 3 to 4

Shadow Weave

  • Invis Sprint speed increased from +2 to +5

Capacitor

  • Now grants +8% Fire Rate
  • Projectile speed increased by 20%

Crippling Headshot

  • Debuff duration increased from 8s to 12s

Ricochet

  • No longer targets zipline targets

Spellslinger

  • Buff duration increased from 14 to 18

Rebuttal

  • No longer grants +50% Melee Damage on successful parry
  • Now grants +30% Bonus Damage on successful parry

Weapon Shielding

  • Damage requirement reduced from 200 to 175

Return Fire

  • Bullet Resistance increased from 6% to 8%

Restorative Locket

  • No longer scales with Spirit Power (0.17)
  • Now scales with Boons (0.3)

Guardian Ward

  • Cast range increased from 35m to 40m

Divine Barrier

  • Cast range increased from 35m to 40m

Veil Walker

  • Heal per boon increased from 3 to 4
  • Duration increased from 6s to 7s

Healing Nova

  • Heal per boon increased from 4.4 to 6
  • Now grants +6% Ability Range

Metal Skin

  • Duration increased from 4s to 5s

Counterspell

  • Duration reduced from 1 to 0.9

Trophy Collector

  • Out of Combat regen increased from 3.5 to 4
  • Souls Per Minute increased from 23 to 25

Cheat Death

  • Cooldown reduced from 100s to 90s

Witchmail

  • Spirit Power bonus increased from 10 to 14

Siphon Bullets

  • Max HP Steal reduced from 55 to 35
  • Max HP Steal now scales per Boon (0.8)
  • Duration reduced from 20s to 17s

Inhibitor

  • Healing Reduction increased from -30% to -35%
  • Debuff duration increased from 4s to 5s

Rusted Barrel

  • Cast range increased from 23m to 28m
  • Bullet Resistance reduction increased from -5% to -6%

Bullet Resist Shredder

  • No longer grants +20% Melee Resistance
  • Now grants +7% Bullet Resistance

Cold Front

  • Damage reduced from 125 to 100

Quicksilver Reload

  • Bonus damage reduced from 60 to 55

Spirit Sap

  • Spirit Power Reduction increased from -18 to -24

Silence Wave

  • Spirit Power Reduction increased from -18 to -24
  • Silence duration reduced from 3.75 to 3.25
  • Width increased by 10%

Torment Pulse

  • Cooldown reduced from 1.5 to 1.4

Decay

  • Cooldown reduced from 36 to 32
  • Bleed Damage spirit scaling increased from 0.0038 to 0.0055

Magic Carpet

  • Spirit Power increased from +10 to +14
  • Speed increased from 6 to 7

Focus Lens

  • Now deals damage whenever the debuff is removed rather than only on expire

Escalating Exposure

  • Spirit Resistance reduced from 20% to 17%

Spirit Burn

  • Ability Range reduced from 10% to 8%
  • Proc damage reduced from 120 to 110