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Patch Notes

The 07-29-2025 Update

Yoshi·Updated at August 8, 2025·View on the Forums

Buffs

Dynamo
Dynamo
Grey Talon
Grey Talon
Paradox
Paradox
Pocket
Pocket
Viscous
Viscous
Spirit Shredder Bullets
Spirit Shredder Bullets
Slowing Bullets
Slowing Bullets
Swift Striker
Swift Striker
Express Shot
Express Shot
Hunter's Aura
Hunter's Aura
Spirit Rend
Spirit Rend
Capacitor
Capacitor
Spellslinger
Spellslinger
Guardian Ward
Guardian Ward
Veil Walker
Veil Walker
Metal Skin
Metal Skin
Trophy Collector
Trophy Collector
Divine Barrier
Divine Barrier
Cheat Death
Cheat Death
Rusted Barrel
Rusted Barrel
Suppressor
Suppressor
Slowing Hex
Slowing Hex
Bullet Resist Shredder
Bullet Resist Shredder
Spirit Sap
Spirit Sap
Disarming Hex
Disarming Hex
Surge of Power
Surge of Power
Decay
Decay
Scourge
Scourge
Focus Lens
Focus Lens
Vortex Web
Vortex Web

Nerfs

Bebop
Bebop
Kelvin
Kelvin
McGinnis
McGinnis
Mirage
Mirage
Seven
Seven
Vindicta
Vindicta
Warden
Warden
Vyper
Vyper
Restorative Shot
Restorative Shot
Fleetfoot
Fleetfoot
Melee Charge
Melee Charge
Counterspell
Counterspell
Weighted Shots
Weighted Shots
Crushing Fists
Crushing Fists
Armor Piercing Rounds
Armor Piercing Rounds
Weapon Shielding
Weapon Shielding
Spirit Shielding
Spirit Shielding
Return Fire
Return Fire
Spirit Resilience
Spirit Resilience
Cold Front
Cold Front

Adjustments

Lady Geist
Lady Geist
Shiv
Shiv
Wraith
Wraith
Yamato
Yamato
Toxic Bullets
Toxic Bullets
Blood Tribute
Blood Tribute
Shadow Weave
Shadow Weave
Tankbuster
Tankbuster

Patch Notes

General Changes

  • Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
  • Reworked Rejuv reward from Mid Boss: No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one grants in place revive after 3s. Priority is closest allies first, then most recent dead allies. Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While active, grants: +15% Max HP, +15% Fire Rate, and +15% Spirit Damage. Gaining the buff heals to full and lasts up to 4 minutes.
  • Meleeing a mantling enemy no longer cancels their mantle; applies 80% movement slow that ramps down to 20% over 2s.
  • Added debuff making rope climbing 40% slower for 4s after taking player damage. Tapers to 0% in the last 1s of the window.
  • Slight reduction to turning ability while performing a heavy melee.
  • Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop).
  • Heavy Melee cooldown increased from 0.9s to 1.0s.
  • Heavy Melee cooldown when missing increased from 0.9s to 1.3s.
  • Parried stun duration is no longer reduced by debuff resistance.
  • Parry bonus damage no longer melee specific, affects all damage types (reduced from 35% to 25%).
  • Heroes now have different dash speeds:
    • Bucket 1 (+5%): Ivy, Haze, Holliday, Calico, Grey Talon, Paradox
    • Bucket 2 (-5%): Seven, Mirage, Lash, Yamato, Pocket, Viscous, Vyper, Warden, Vindicta, Sinclair, Wraith, Infernus, Lady Geist
    • Bucket 3 (-10%): Mo & Krill, Abrams, Shiv, Dynamo, Bebop, Kelvin, McGinnis
  • Removed teleporters behind the Walkers.
  • After 20 minutes, trooper spawn time reduced from 30s to 25s.
  • Trooper bounty growth reduced from 1.5 to 1.2.
  • Removed bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
  • Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%.
  • Breakables souls growth per minute reduced from 2.6 to 2.0.
  • Reduced comeback multipliers.
  • Neutrals bounty increased by 15% (strong neutrals +25%).
  • Medium Neutrals respawn rate increased from 360s to 420s (+17%).
  • Strong Neutrals respawn rate increased from 480s to 600s (+25%).
  • Sinner's Sacrifice: Retaliate damage increased from 40 to 60.
  • Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3.
  • Hero bounties are now reduced based on number of players: 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient.
  • Movespeed Slow when shooting reduced from -30% to -25%.
  • Side Walkers HP increased by 10% then further by 16%.
  • Mid Walkers HP increased by 8%.
  • Objectives no longer have 20-25% Spirit Resistance.
  • The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage.
  • Trooper: Walk speed increased from 6.1 to 6.3.
  • Trooper: Run speed increased from 11 to 13.
  • Minor respawn curve reductions (19 min: 40s to 35s, 30 min: 80s to 75s).
  • Zipline Knockdown players now go straight down and stun timer starts upon hitting the ground.
  • Zipline knockoff stun duration reduced from 3s to 2.5s.
  • Added new UI indicator on HP for pending heals.

Hero Changes

Bebop

  • No longer has +10% Base Bullet Resistance.
  • Now has +0.3% Bullet Resistance per Boon.
  • Exploding Uppercut T2: Weapon Damage reduced from +50% to +40%.
  • Exploding Uppercut T2: Duration reduced from 12s to 9s.
  • Grapple Arm T1: Weapon Damage reduced from +25% to +20%.
  • Grapple Arm T1: Duration reduced from 10s to 6s.

Dynamo

  • Kinetic Pulse: Damage height increased from 0.5m to 0.7m.

Grey Talon

  • Spirit Snare Curse: Duration increased from 1.75s to 2s.
  • Guided Owl: Cooldown reduced from 135s to 120s.

Kelvin

  • Arctic Beam T3: No longer bounces off of objectives.

Lady Geist

  • Essence Bomb: No longer sticks to units.
  • Essence Bomb: Cooldown increased from 10.5 to 14.5.
  • Essence Bomb: Radius increased from 7m to 9m.
  • Essence Bomb T1: Changed from "+2m Radius" to "-4s Cooldown".
  • Essence Bomb: Projectile speed increased by 25%.

McGinnis

  • Health per boon reduced from 56 to 52.
  • Spectral Wall: Fixed preview bug on long stairs.
  • Spectral Wall: Updated preview particle.
  • Spectral Wall: Now supports Lag Compensation.
  • Spectral Wall: Manual eruption now triggers where preview particle is displayed.
  • Turrets health per boon reduced from 12 to 10.

Mirage

  • Base bullet damage reduced by 10%.

Paradox

  • Bullet damage scaling increased by 10%.

Pocket

  • Affliction: Initial Current HP % damage increased from 10% to 12%.

Shiv

  • Rage: Now only builds up from damaging players.
  • Rage: Buildup for all damage types increased by 20%.
  • Rage: Decay duration increased from 9s to 12s.
  • Bloodletting: Duration reduced from 12s to 6s.
  • Bloodletting: Cooldown reduced from 60s to 25s.
  • Bloodletting: Damage clear increased from 30% to 40%.
  • Bloodletting: T1 and T2 swapped.
  • Bloodletting T3: Increased from +20% to +35%.
  • Bloodletting T1: Cooldown increased from -25s to -10s.
  • Bloodletting T2: Deferred increased from +6% to +10%.
  • Bloodletting: Rage deferred bonus increased from +14% to +15%.
  • Bloodletting: Deferred damage increased from +20% to +25%.

Seven

  • Base movement speed reduced from 7.1 to 6.9.
  • Base Sprint speed reduced from 2.0 to 1.0.
  • Base regen reduced from 1.5 to 1.0.
  • Base health reduced from 700 to 650.
  • Move Speed spirit scaling reduced from 0.023 to 0.02.
  • Power Surge: T1 and T2 swapped.
  • Storm Cloud: Cooldown increased from 170s to 180s.
  • Storm Cloud: Spirit Power scaling reduced from 0.7 to 0.65.
  • Storm Cloud: DPS reduced from 95 to 90.
  • Storm Cloud T3: Reduced from +65 to +60.

Vindicta

  • Crow T1: Bounce no longer bounces off of objectives.
  • Stake T3: Reduced from +2m to +1m.

Viscous

  • Puddle Punch: Cooldown reduced from 30s to 24s.
  • Puddle Punch T3: Cooldown reduction increased from -11.5s to -12s.

Warden

  • Bullet base damage reduced from 17 to 15.
  • Bullet damage growth increased from 0.38 to 0.44.
  • DPS reduced from 74 to 70.
  • Last Stand: Lifesteal vs non-heroes reduced from 15% to 10%.

Wraith

  • Bullet damage increased from 4.95 to 5.115.
  • Bullet damage growth reduced from 0.18 to 0.175.

Yamato

  • Alt Fire: Base damage reduced from 63.36 to 50.
  • Alt Fire: Base damage now grows per boon (+0.7).

Vyper

  • Gun cycle time increased from 0.063 to 0.07.
  • Slither T1: Slide distance reduced from +25% to +20%.
  • Headshot Crit value reduced from 80% to 70%.
  • Fixed issues with hitbox and size in some areas.

Item Changes

Weapon Items

  • Restorative Shot: Heal from NPC reduced from 20 to 15.
  • Restorative Shot: Weapon damage reduced from 8% to 6%.
  • Fleetfoot: Bullet Resistance reduced from 10% to 6%.
  • Melee Charge: Bullet Resistance reduced from 10% to 6%.
  • Spirit Shredder Bullets: Spirit Resist Reduction increased from -7% to -8%.
  • Slowing Bullets: After buildup, debuff duration is refreshed rather than starting buildup again.
  • Swift Striker: Fire Rate increased from 18% to 20%.
  • Express Shot: Primary weapon damage increased from 165% to 185%.
  • Toxic Bullets: Damage reduced from 2.5% Max HP to 2.1%.
  • Toxic Bullets: Now scales with Spirit Power (0.005%).
  • Berserker: Bullet Resistance reduced from 16% to 8%.
  • Blood Tribute: Healing Reduction reduced from -50% to -40%.
  • Blood Tribute: Now grants +4 Out of Combat Regen.
  • Blood Tribute: Active Move Speed increased from 1.75 to 2.
  • Weighted Shots: Bullet Velocity reduced from -25% to -30%.
  • Weighted Shots: Stamina Recovery reduced from -10% to -20%.
  • Hunter's Aura: Now grants +1 Sprint.
  • Spirit Rend: Spirit Resist Reduction increased from -7% to -8%.
  • Crushing Fists: Bullet Resistance reduced from 20% to 12%.
  • Crushing Fists: Heavy Melee Distance reduced from +70% to +60%.
  • Armor Piercing Rounds: Chance reduced from 60% to 50%.
  • Shadow Weave: Duration reduced from 25s to 18s.
  • Shadow Weave: Cooldown reduced from 40s to 32s.
  • Shadow Weave: Now grants +25% Melee Damage on Ambush reveal.
  • Capacitor: Damage increased from 45 to 50.
  • Spellslinger: Buff duration increased from 10s to 14s.

Vitality Items

  • Guardian Ward: Cooldown reduced from 45s to 40s.
  • Weapon Shielding: Barrier reduced from 400 to 325.
  • Weapon Shielding: No longer scales with Spirit Power (1.116); now scales with Boons (+4).
  • Spirit Shielding: Barrier reduced from 400 to 325.
  • Spirit Shielding: No longer scales with Spirit Power (1.116); now scales with Boons (+4).
  • Return Fire: Bullet Resistance reduced from 10% to 6%.
  • Return Fire: Bullet Damage Returned reduced from 60% to 50%.
  • Return Fire: Spirit Damage return reduced from 30% to 25%.
  • Veil Walker: Cooldown reduced from 14s to 12s.
  • Metal Skin: Cooldown reduced from 24s to 20s.
  • Debuff Remover: Bonus Health reduced from 125 to 100.
  • Debuff Remover: Cooldown increased from 45s to 50s.
  • Trophy Collector: Out of Combat regen increased from 2 to 3.5.
  • Spirit Resilience: Spirit Resistance reduced from 30% to 25%.
  • Divine Barrier: Cooldown reduced from 45s to 40s.
  • Cheat Death: Effect no longer pierced by kill events like Killing Blow or Guided Owl.

Spirit Items

  • Rusted Barrel: Now reduces Bullet Resistance by 5%.
  • Rusted Barrel: Cooldown reduced from 25s to 20s.
  • Suppressor: Fire Rate reduction reduced from -35% to -30%.
  • Cold Front: Spirit Resistance reduced from 10% to 6%.
  • Slowing Hex: Duration increased from 3s to 3.5s.
  • Bullet Resist Shredder: Bullet Resistance Reduction increased from -12% to -13%.
  • Spirit Sap: Spirit Power reduction increased from -15 to -18.
  • Spirit Sap: Cast Range increased from 30m to 40m.
  • Spirit Sap: Bonus Health increased from 50 to 75.
  • Disarming Hex: Cooldown reduced from 25s to 20s.
  • Surge of Power: Cooldown increased from 8s to 14s.
  • Surge of Power: Duration increased from 6s to 8s.
  • Surge of Power: Fire Rate increased from 20% to 22%.
  • Surge of Power: Spirit Power increased from 25 to 28.
  • Tankbuster: Now ignores enemy Spirit Resistance.
  • Tankbuster: Damage reduced from 6% to 5%.
  • Tankbuster: Cooldown increased from 12s to 14s.
  • Decay: Damage increased from 2.4% to 2.6%.
  • Scourge: Projectile speed increased from 800 to 1600.
  • Focus Lens: Cooldown reduced from 28s to 25s.
  • Vortex Web: Projectile Speed increased from 1800 to 2400.