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Patch Notes

The 07-04-2025 Update

Yoshi·Updated at July 4, 2025·View on the Forums

Buffs

Restorative Shot
Restorative Shot
Split Shot
Split Shot
Weakening Headshot
Weakening Headshot
Express Shot
Express Shot
Cultist Sacrifice
Cultist Sacrifice
Shadow Weave
Shadow Weave
Rebuttal
Rebuttal
Weapon Shielding
Weapon Shielding
Spirit Shielding
Spirit Shielding
Guardian Ward
Guardian Ward
Reactive Barrier
Reactive Barrier
Veil Walker
Veil Walker
Counterspell
Counterspell
Trophy Collector
Trophy Collector
Inhibitor
Inhibitor
Cheat Death
Cheat Death
Divine Barrier
Divine Barrier
Witchmail
Witchmail
Rusted Barrel
Rusted Barrel
Disarming Hex
Disarming Hex
Slowing Hex
Slowing Hex
Spirit Sap
Spirit Sap
Knockdown
Knockdown
Rapid Recharge
Rapid Recharge
Transcendent Cooldown
Transcendent Cooldown
Superior Cooldown
Superior Cooldown
Boundless Spirit
Boundless Spirit
Vortex Web
Vortex Web
Ethereal Shift
Ethereal Shift
Abrams
Abrams
Kelvin
Kelvin
McGinnis
McGinnis
Wraith
Wraith

Nerfs

Swift Striker
Swift Striker
Toxic Bullets
Toxic Bullets
Ricochet
Ricochet
Spellslinger
Spellslinger
Melee Lifesteal
Melee Lifesteal
Lifestrike
Lifestrike
Fortitude
Fortitude
Spirit Strike
Spirit Strike
Spirit Snatch
Spirit Snatch
Lady Geist
Lady Geist
Lash
Lash
Mirage
Mirage
Seven
Seven
Sinclair
Sinclair
Warden
Warden

Adjustments

Blood Tribute
Blood Tribute
Siphon Bullets
Siphon Bullets
Unstoppable
Unstoppable
Infernus
Infernus
Ivy
Ivy
Paradox
Paradox
Pocket
Pocket

Patch Update

General Changes

  • Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
  • Spirit bonus based on souls spent in the tree is increased by 25%
  • Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
  • Spirit gained from leveling reduced from 1.25 to 1.1
  • Ultimate cooldowns increased by 10%
  • 300 Souls Boon now gives an AP instead of an Ability Unlock
  • 600 Souls Boon now gives an Ability Unlock instead of a AP
  • Small neutral camp bounty increased by 15%
  • Zip Line after taking Base Guardians in a lane increased from +120% to +140%
  • Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s
  • Rejuv bonus duration changed from 4 minutes to 3/4/5
  • Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
  • Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min
  • Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
  • Mid Boss HP increased by 15%
  • Mid Boss warning sound now plays at 70% HP rather than 60%
  • Rejuv drop duration reduced from 8s to 7s
  • Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
  • Mid Boss Spirit Resistance from items reduced from 50% to 20%
  • Walker Spirit resistance reduced from 30% to 25%
  • Guardian base resistance increased from 40% to 60%
  • Guardian total bounty reduced from 1650 to 1000
  • Walker total bounty reduced from 4500 to 3500
  • Base hero kill value reduced from 300 to 250
  • End hero kill value increased from 2000 to 2200
  • Bullet Lifesteal vs creeps increased from 50% to 60%
  • Spirit Lifesteal vs creeps increased from 33% to 40%
  • Comeback values are now roughly 25% stronger
  • Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
  • Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
  • Fixed various camera issues with Calico's Ava Form and Viscous's Goo Ball
  • Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
  • Fixed a bug where players could exit the map if they tried to teleport into specific corners

Item Changes

Restorative Shot

  • Heal from heroes increased from 40 to 50
  • Heal from NPCs/Orbs increased from 15 to 20

Split Shot

  • Duration increased from 4.5s to 5s
  • Cooldown reduced from 16s to 14s

Weakening Headshot

  • No longer has a 3s cooldown

Swift Striker

  • Fire Rate reduced from 20% to 18%

Toxic Bullets

  • Buildup is now 15% harder

Blood Tribute

  • Health Drain reduced from 50 to 40
  • No longer grants +125 Bonus Health
  • Now grants +8% Spirit Resist

Express Shot

  • Cooldown reduced from 4s to 3s
  • Weapon Damage increased from 150% to 165%
  • Fixed Kinetic Carbine using the primary values rather than secondary values on the item

Cultists Sacrifice

  • Cooldown reduced from 260s to 250s

Ricochet

  • Fire Rate reduced from 25% to 20%
  • No longer bounces off objectives

Shadow Weave

  • Ambush Fire Rate increased from +30% to +35%

Spellslinger

  • Now only activates while in combat

Melee Lifesteal

  • Now has double cooldown when triggered via light melee

Rebuttal

  • Bonus Health increased from +50 to +75

Weapon Shielding

  • Move Speed bonus increased from 1 to 1.5
  • Cooldown reduced from 40s to 35s

Spirit Shielding

  • Move Speed bonus increased from 1 to 1.5
  • Cooldown reduced from 40s to 35s

Guardian Ward

  • Buff duration increased from 5s to 6s

Reactive Barrier

  • Spirit Resist increased from +5% to +6%

Lifestrike

  • Now has double cooldown when triggered via light melee

Fortitude

  • Regen reduced from 3% to 2%
  • No longer grants +22% Weapon Damage

Veilwalker

  • Heal now scales with boons (+3)

Counterspell

  • Cooldown reduced from 25s to 20s
  • Now also grants +100 Health and +8 Spirit Power
  • Successful parry now provides +150 Heal

Trophy Collector

  • Souls per minute increased from 20 to 23

Inhibitor

  • Now uses the buildup proc mechanic
  • Debuff duration increased from 3s to 4s

Siphon Bullets

  • Now grants Bullet Resistance instead of Spirit Resistance

Cheat Death

  • Now grants Bullet Resistance instead of Spirit Resistance
  • Cooldown reduced from 120s to 100s

Divine Barrier

  • Buff duration increased from 5s to 6s

Witchmail

  • Cooldown reduction per hit increased from 3s to 4s

Unstoppable

  • Fixed Silencer’s passive interaction during this state

Rusted Barrel

  • Health increased from +50 to +60
  • Now provides +0.5 Sprint
  • Cooldown reduced from 30s to 25s

Disarming Hex

  • Cooldown reduced from 30s to 25s

Spirit Strike

  • Now has double cooldown when triggered via light melee

Slowing Hex

  • Now provides +0.5 Sprint
  • Debuff effects stays on for longer

Spirit Sap

  • Spirit Power reduction increased from -12 to -15

Spirit Snatch

  • Now has double cooldown when triggered via light melee

Knockdown

  • Now provides +6% Ability Range
  • Cooldown reduced from 40s to 35s

Rapid Recharge

  • Spirit Power for charged abilities increased from +16 to +20

Transcendent Cooldown

  • New T4 Spirit Item (builds from Superior Cooldown)
  • Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction

Superior Cooldown

  • Ability Cooldown Reduction increased from 24% to 25%

Boundless Spirit

  • Percentage spirit bonus increased from 13% to 15%

Vortex Web

  • Now provides +1 Sprint
  • Capture Radius increased from 11m to 12m

Ethereal Shift

  • Cooldown reduced from 22s to 20s
  • Move Speed while channeling increased from 3.5 to 4

Hero Changes

Abrams

  • Shoulder Charge: T3 increased from -18s to -22s
  • Infernal Resilience: T3 increased from +6% to +7%

Infernus

  • Bullet damage growth per boon reduced from 0.16 to 0.12
  • Afterburn: DPS reduced by 13%
  • Afterburn: Spirit scaling increased from 0.56 to 0.66
  • Flame Dash: T2 DPS reduced by 10%
  • Flame Dash: Spirit power scaling increased from 0.7 to 0.8

Ivy

  • Bullet growth reduced from 0.16 to 0.15
  • No longer ignores shooting speed penalty
  • Watcher’s Covenant: Now grants the shooting speed benefit to you and your tethered ally

Kelvin

  • Frozen Shelter: Now freezes Urn

Lady Geist

  • Base bullet damage reduced from 23 to 21
  • Essence Bomb: Arming time increased from 0.5s to 0.65s
  • Malice: Health cost increased from 6% to 7%
  • Malice: T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
  • Malice: T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
  • Soul Exchange: Cast range reduced from 6m to 5.5m

Lash

  • Flog: Cast range reduced from 25m to 20m
  • Ground Strike: Damage height reduced from 3.3m to 3m

McGinnis

  • Medicinal Specter: Now comes out faster and has a better visual cue
  • Heavy Barrage: DPS increased by 6%
  • Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
  • Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
  • Health per boon increased from 52 to 56

Mirage

  • Djinn's Mark: Now has a range limit on application (45m)
  • Fixed cases where Mirage's Tornado would get stuck and/or go through walls

Paradox

  • Gun recoil adjustments to make it smoother

Pocket

  • Fixed Cloak sliding up walls very quickly
  • Fixed Cloak sometimes getting stuck on the lip of a corner
  • Fixed Cloak issue where you would teleport far shorter than expected

Seven

  • Storm Cloud: DPS reduced by 10%

Sinclair

  • Base bullet damage reduced from 20 to 17
  • Bullet velocity reduced from 340 to 300
  • Rabbit Hex: Cast range reduced from 30m to 24m
  • Rabbit Hex: Detonation delay increased from 0.7 to 0.9
  • Rabbit Hex: Move speed increased from 22% to 36%
  • Can no longer teleport back to assistant while silenced or cursed

Warden

  • Base bullet damage reduced from 17.6 to 17

Wraith

  • Card Trick: T3 slow increased from 25% to 30%
  • Card Trick: Spirit scaling increased from 1.1 to 1.2
  • Project Mind: Fixed going nowhere if the player is on uneven ground