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Patch Notes

The 05-19-2025 Update

Yoshi·Updated at May 20, 2025·View on the Forums

Buffs

Close Quarters
Close Quarters
Extended Magazine
Extended Magazine
Restorative Shot
Restorative Shot
Active Reload
Active Reload
Fleetfoot
Fleetfoot
Intensifying Magazine
Intensifying Magazine
Long Range
Long Range
Weakening Headshot
Weakening Headshot
Alchemical Fire
Alchemical Fire
Escalating Resilience
Escalating Resilience
Hollow Point
Hollow Point
Hunter's Aura
Hunter's Aura
Point Blank
Point Blank
Sharpshooter
Sharpshooter
Glass Cannon
Glass Cannon
Lucky Shot
Lucky Shot
Shadow Weave
Shadow Weave
Bullet Lifesteal
Bullet Lifesteal
Guardian Ward
Guardian Ward
Reactive Barrier
Reactive Barrier
Return Fire
Return Fire
Spirit Shielding
Spirit Shielding
Weapon Shielding
Weapon Shielding
Bullet Resilience
Bullet Resilience
Majestic Leap
Majestic Leap
Metal Skin
Metal Skin
Spirit Resilience
Spirit Resilience
Stamina Mastery
Stamina Mastery
Trophy Collector
Trophy Collector
Cheat Death
Cheat Death
Spellbreaker
Spellbreaker
Extra Charge
Extra Charge
Mystic Burst
Mystic Burst
Bullet Resist Shredder
Bullet Resist Shredder
Cold Front
Cold Front
Compress Cooldown
Compress Cooldown
Duration Extender
Duration Extender
Rapid Recharge
Rapid Recharge
Surge of Power
Surge of Power
Torment Pulse
Torment Pulse
Radiant Regeneration
Radiant Regeneration
Arctic Blast
Arctic Blast
Echo Shard
Echo Shard
Ethereal Shift
Ethereal Shift

Nerfs

Abrams
Abrams
Dynamo
Dynamo
Kelvin
Kelvin
Lady Geist
Lady Geist
McGinnis
McGinnis
Shiv
Shiv
Vyper
Vyper
Wraith
Wraith
Yamato
Yamato
Headshot Booster
Headshot Booster
Monster Rounds
Monster Rounds
Melee Charge
Melee Charge
Slowing Bullets
Slowing Bullets
Titanic Magazine
Titanic Magazine
Counterspell
Counterspell
Express Shot
Express Shot
Headhunter
Headhunter
Spirit Rend
Spirit Rend
Tesla Bullets
Tesla Bullets
Toxic Bullets
Toxic Bullets
Armor Piercing Rounds
Armor Piercing Rounds
Capacitor
Capacitor
Crushing Fists
Crushing Fists
Debuff Reducer
Debuff Reducer
Enchanter's Emblem
Enchanter's Emblem
Healing Booster
Healing Booster
Restorative Locket
Restorative Locket
Lifestrike
Lifestrike
Rescue Beam
Rescue Beam
Veil Walker
Veil Walker
Healing Tempo
Healing Tempo
Infuser
Infuser
Phantom Strike
Phantom Strike
Plated Armor
Plated Armor
Rusted Barrel
Rusted Barrel
Arcane Surge
Arcane Surge
Quicksilver Reload
Quicksilver Reload
Decay
Decay
Silence Wave
Silence Wave
Tankbuster
Tankbuster
Focus Lens
Focus Lens
Mercurial Magnum
Mercurial Magnum
Scourge
Scourge
Spirit Burn
Spirit Burn

Reworks

Enduring Speed
Enduring Speed
Mystic Regeneration
Mystic Regeneration

Adjustments

Warden
Warden
Burst Fire
Burst Fire
Cultist Sacrifice
Cultist Sacrifice
Frenzy
Frenzy
Spiritual Overflow
Spiritual Overflow
Healing Nova
Healing Nova
Fury Trance
Fury Trance
Siphon Bullets
Siphon Bullets
Boundless Spirit
Boundless Spirit
Escalating Exposure
Escalating Exposure

Patch Update

General Changes

  • Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
  • Distance allowed to shoot Shrines increased by 7m
  • Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min)
  • 2 hero soul split ratio increased from 60% to 65%
  • Walker HP increased by 10%
  • Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
  • Objectives Spirit Resistance reduced from 50% to 40%
  • The soul orb securer's advantage over denier has been reduced
  • Add a flash to the start of the soul orb claimability window

Map Changes

  • Moved outer lane Base Guardians down to the lower landing
  • Added interior connection from lower landing to the ropes
  • Flattened the shape of the outer lane base bridges

Hero Changes

Abrams

  • Move Speed reduced from 6.8 to 6.5

Dynamo

  • Rejuvenating Aurora T3 reduced from 3% to 2.5%

Kelvin

  • Stamina Cooldown increased from 5s to 6s

Lady Geist

  • Health per boon reduced from 86 to 82
  • Essence Bomb self damage spirit scaling increased from 1.3 to 1.6
  • Life Drain cast range reduced from 20m to 18m

McGinnis

  • Medicinal Specter T3 reduced from 3.5% to 3%

Shiv

  • Move Speed reduced from 7 to 6.8
  • Health per boon reduced from 81 to 77
  • Base gun damage reduced from 4.95 to 4.6

Vyper

  • Health per boon reduced from 64 to 53
  • Now has -20% Crit Bonus Scale (like Kelvin)
  • Bullet damage growth reduced from 0.33 to 0.28

Warden

  • Last Stand T2 reduced from +70 DPS to +60
  • Last Stand spirit power scaling increased from 1.3 to 1.4

Wraith

  • Health per boon reduced from 65 to 57
  • Full Auto T2 spirit damage per bullet reduced from 5 to 4

Yamato

  • Crimson Slash T2 heal reduced from 8% to 6%

Item Changes

Weapon Items

  • Close Quarters: Melee Resistance increased from 15% to 20%
  • Extended Magazine: Max Ammo increased from 25% to 30%
  • Headshot Booster: Cooldown increased from 6s to 8s
  • Monster Rounds: Out of Combat regen reduced from 1.5 to 1
  • Restorative Shot: Weapon Damage increased from 6% to 8%
  • Restorative Shot: Cooldown reduced from 7s to 6s
  • Active Reload: No longer goes on cooldown when it doesn't trigger
  • Active Reload: Now grants +1 Move Speed during the active
  • Backstabber: Now only triggers when hitting an enemy within 25m
  • Fleetfoot: Cooldown reduced from 11s to 10s
  • Intensifying Magazine: Weapon Damage increased from 40% to 45%
  • Long Range: Weapon Damage increased from 35% to 40%
  • Melee Charge: Bonus Heavy Damage reduced from 30% to 25%
  • Slowing Bullets: Dash distance slow reduced from -25% to -20%
  • Titanic Magazine: Weapon Damage reduced from 15% to 12%
  • Weakening Headshot: Health bonus increased from +50 to +75
  • Alchemical Fire: Spirit power scaling increased from 0.056 to 0.07
  • Berserker: Bullet Resistance reduced from 18% to 16%
  • Burst Fire: Now grants +10% Fire Rate
  • Burst Fire: Active Fire Rate reduced from +45% to +35%
  • Burst Fire: Cooldown reduced from 8s to 7s
  • Burst Fire: Duration reduced from 4s to 3.5s
  • Cultist Sacrifice: Buff no longer expires on death
  • Cultist Sacrifice: Buff duration reduced from 180s to 170s
  • Cultist Sacrifice: Bonus health reduced from 300 to 275
  • Escalating Resilience: Bonus health increased from +100 to +125
  • Escalating Resilience: Stack duration increased from 20s to 24s
  • Express Shot: Weapon Damage reduced from +150% to +125%
  • Headhunter: Cooldown increased from 6s to 8s
  • Headhunter: Weapon Damage reduced from +8% to +5%
  • Hollow Point: Bullet Resistance Reduction increased from -10% to -12%
  • Hunter's Aura: Bullet Resistance Reduction increased from -7% to -8%
  • Point Blank: Melee Resistance increased from +25% to +30%
  • Sharpshooter: Weapon Fall-off Range increased from +18% to +20%
  • Spirit Rend: Debuff duration reduced from 8s to 7s
  • Tesla Bullets: Damage reduced from 45 to 40
  • Toxic Bullets: Bleed reduced from 2.6% to 2.5%
  • Armor Piercing Rounds: Chance reduced from 65% to 60%
  • Capacitor: Active damage reduced from 200 to 100
  • Capacitor: Damage reduced from 45 to 40
  • Crushing Fists: Bonus Heavy Damage reduced from 30% to 25%
  • Crushing Fists: Melee damage reduced from 25% to 20%
  • Frenzy: Bullet Resistance bonuses changed to Spirit Resistance
  • Glass Cannon: Fire Rate per stack increased from +7% to +8%
  • Lucky Shot: Chance increased from 20% to 25%
  • Shadow Weave: Cooldown reduced from 48s to 40s
  • Spiritual Overflow: Fire Rate reduced from +40% to +30%
  • Spiritual Overflow: Active now also grants +20% Ability Duration

Vitality Items

  • Enduring Speed: Now upgrades from Sprint Boots
  • Enduring Speed: Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)
  • Enduring Speed: Slow Resistance reduced from 50% to 30%
  • Enduring Speed: No longer grants +75 Bonus Health
  • Enduring Speed: Now grants +2 Out of Combat Regen
  • Bullet Lifesteal: Bonus Health increased from +70 to +90
  • Debuff Reducer: Bonus Health reduced from +75 to +50
  • Enchanter's Emblem: Out of Combat Regen reduced from +3 to +2
  • Guardian Ward: Bonus Range increased from +8% to +10%
  • Healing Booster: Healing Effectiveness reduced from +25% to +20%
  • Healing Nova: Heal reduced from 300 to 260
  • Healing Nova: Spirit power scaling increased from 0.93 to 1.3
  • Reactive Barrier: Now grants +5% Spirit Resistance
  • Restorative Locket: Charge up range reduced from 35m to 30m
  • Restorative Locket: Heal spirit scaling reduced from 0.23 to 0.17
  • Return Fire: Cooldown reduced from 30s to 25s
  • Spirit Shielding: Now grants +1 Move Speed after the shield triggers
  • Weapon Shielding: Now grants +1 Move Speed after the shield triggers
  • Bullet Resilience: Low HP trigger increased from +30% to +35%
  • Debuff Remover: Move Speed buff duration reduced from 4s to 3s
  • Fury Trance: Bonus health increased from +50 to +100
  • Fury Trance: Active Bullet Resistance changed to Spirit Resistance
  • Lifestrike: Heal reduced from 60% to 50%
  • Majestic Leap: Cooldown reduced from 32s to 28s
  • Majestic Leap: Barrier increased from 300 to 350
  • Metal Skin: Dash Distance penalty reduced from 25% to 20%
  • Rescue Beam: Heal reduced from 25% to 20%
  • Spirit Resilience: Low HP trigger increased from +30% to +35%
  • Stamina Mastery: Air Jump/Dash Distance increased from +25% to +30%
  • Trophy Collector: Max Stacks increased from 14 to 16
  • Veil Walker: Invis duration reduced from 7s to 6s
  • Cheat Death: Duration increased from 4s to 4.5s
  • Cheat Death: Cooldown reduced from 130s to 120s
  • Healing Tempo: Healing Effectiveness reduced from +30% to +25%
  • Infuser: Spirit Power reduced from +35 to +30
  • Phantom Strike: Cooldown increased from 30s to 35s
  • Plated Armor: On-Hit Prevention Percent reduced from 60% to 50%
  • Siphon Bullets: No longer grants +10% Bullet Resistance
  • Siphon Bullets: Now grants +12% Spirit Resistance
  • Siphon Bullets: Cooldown reduced from 0.8s to 0.7s
  • Spellbreaker: Cooldown reduced from 14s to 10s

Spirit Items

  • Extra Charge: Charged Spirit Power increased from +5 to +7
  • Mystic Burst: Chargeup time reduced from 14s to 12s
  • Mystic Regeneration: No longer scales with Spirit Power
  • Mystic Regeneration: Now upgrades to a new T3 Spirit Item, Radiant Regeneration
  • Rusted Barrel: Fire Rate reduction increased from -30% to -35%
  • Arcane Surge: Ability Range reduced from +20% to +15%
  • Arcane Surge: Ability Duration reduced from +20% to +15%
  • Bullet Resist Shredder: Duration increased from 6s to 8s
  • Cold Front: Cooldown reduced from 30s to 24s
  • Compress Cooldown: Imbued Cooldown Reduction increased from +18% to +22%
  • Duration Extender: Imbued Ability Duration increased from +20% to +22%
  • Quicksilver Reload: Chargeup time increased from 16s to 18s
  • Decay: Damage reduced from 2.75% to 2.5%
  • Decay: Cooldown increased from 24s to 30s
  • Rapid Recharge: Charged Spirit Power increased from +10 to +16
  • Silence Wave: Cooldown increased from 28s to 30s
  • Silence Wave: Silence duration reduced from 4s to 3.75s
  • Surge of Power: Spirit Power increased from 22 to 25
  • Tankbuster: Damage reduced from 7% to 6%
  • Tankbuster: Chargeup time increased from 8s to 12s
  • Torment Pulse: Bonus Health increased from 110 to 125
  • Radiant Regeneration: New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.
  • Arctic Blast: Cooldown reduced from 30s to 24s
  • Boundless Spirit: No longer heals and grants movement speed on ability cast.
  • Boundless Spirit: Now grants +10% Spirit Power
  • Boundless Spirit: Spirit Power reduced from 40 to 35
  • Echo Shard: Cooldown reduced from 35s to 30s
  • Escalating Exposure: Spirit Amp per Stack increased from 4% to 4.5%
  • Escalating Exposure: Max Stacks reduced from 14 to 12
  • Ethereal Shift: Cooldown reduced from 24s to 22s
  • Focus Lens: Cooldown increased from 27s to 28s
  • Mercurial Magnum: Chargeup time increased from 10s to 14s
  • Scourge: Damage reduced from 3.5% to 3.25%
  • Spirit Burn: Damage Threshold increased from 400 to 500