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Patch Notes

The 04-10-2026 Update

Yoshi·Updated at April 11, 2026·View on the Forums

Buffs

Bebop
Bebop
Billy
Billy
Grey Talon
Grey Talon
Haze
Haze
McGinnis
McGinnis
Paradox
Paradox
Rem
Rem
Shiv
Shiv
Victor
Victor
Vyper
Vyper
Yamato
Yamato
Titanic Magazine
Titanic Magazine
Express Shot
Express Shot
Sharpshooter
Sharpshooter
Cultist Sacrifice
Cultist Sacrifice
Armor Piercing Rounds
Armor Piercing Rounds
Return Fire
Return Fire
Spirit Shielding
Spirit Shielding
Weapon Shielding
Weapon Shielding
Plated Armor
Plated Armor
Golden Goose Egg
Golden Goose Egg
Lightning Scroll
Lightning Scroll

Nerfs

The Doorman
The Doorman
Dynamo
Dynamo
Kelvin
Kelvin
Lady Geist
Lady Geist
Mirage
Mirage
Recharging Rush
Recharging Rush
Decay
Decay
Silence Wave
Silence Wave
Echo Shard
Echo Shard

Adjustments

Celeste
Celeste
Holliday
Holliday
Venator
Venator
Toxic Bullets
Toxic Bullets

Patch Update

General Changes

  • Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
  • Parry anti mash protection previously would last for 0.25s after the parry success; it is now for 0.25s only after the initial parry input is provided
  • Medic Trooper missing health percent heal reduced from 16% to 14%
  • Medic Trooper fixed regen growth per minute reduced from 4 to 3
  • Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)
  • Improved various abilities behavior when casting while sliding

Hero Changes

Bebop

  • Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s
  • Sticky Bomb: can now be self cast again, but it deals 20% damage to yourself
  • Sticky Bomb: radius reduced from 10m to 8m
  • Grapple Arm: now deals light melee damage (0.7 scaling)

Billy

  • Bashdown T3: increased from -2s Charge Time to -3s
  • Rising Ram T3: damage increased from 8% to 10%

Celeste

  • Base health reduced from 790 to 700
  • Health per boon reduced from 47 to 45
  • No longer has negative base bullet resistance
  • Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
  • Bullet cycle time increased from 0.6 to 0.65
  • Light Eater: initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
  • Light Eater: on bullet hit rescaled from 20 + 0.28 to 15 + 0.34
  • Light Eater: debuff duration reduced from 12s to 8s
  • Light Eater: debuff duration now scales with spirit (0.05)
  • Dazzling Trick: Barrier reduced from 120 to 100
  • Dazzling Trick T2: Barrier reduced from +100 to +80
  • Radiant Daggers T3: increased from 7% Fire Rate per Stack to 9%
  • Shining Wonder: damage increased from 105 + 0.63 to 120 + 0.73

Doorman

  • Doorways now reveal on the minimap for enemies when they are within LOS
  • Luggage Cart: collision size reduced by 10%
  • Luggage Cart: no longer stuns enemies, just immobilizes/movement controls them

Dynamo

  • Quantum Entanglement: cooldown increased from 16s to 19s

Grey Talon

  • Spirit power per boon increased from 1.1 to 1.6
  • Charged Shot: channeling move speed increased from 1.3m to 1.5m
  • Guided Owl: min speed reduced from 17.8m to 15m
  • Guided Owl: max speed increased from 35.56m to 36m
  • Guided Owl: duration increased from 18s to 20s

Haze

  • Sleep Dagger: no longer takes you out of RMB zoom
  • Sleep Dagger: Wake Up delay now has spirit scaling (0.003)
  • Sleep Dagger: spirit scaling increased from 2.6 to 2.8
  • Sleep Dagger T2: increased from -15s Cooldown to -17s
  • Sleep Dagger T3: sleep duration increased from +0.75s to +1s
  • Sleep Dagger T3: slow duration increased from 2.5s to 3s
  • Smoke Bomb: spirit scaling increased from 0.08 to 0.1
  • Smoke Bomb T3: lifesteal increased from 30% to 40%
  • Fixation: Weapon Damage per stack increased from 0.18 to 0.2
  • Fixation T3: reduced from +0.14 Weapon Damage per stack to +0.12
  • Fixed being able to slide while using Bullet Dance
  • Bullet Dance: targeting is now a cone in the direction you are aiming instead of a full radius
  • Bullet Dance: cooldown reduced from 165s to 145s
  • Bullet Dance: no longer grants 60% Evasion
  • Bullet Dance: duration increased from 3s to 3.5s
  • Bullet Dance: duration spirit scaling reduced from 0.08 to 0.03
  • Bullet Dance: fire rate increased from 20% to 25%
  • Bullet Dance T3: changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"

Holliday

  • Various behavior and feel improvements to her gun

Kelvin

  • Frost Grenade: healing spirit scaling reduced from 0.9 to 0.8
  • Frost Grenade T3: healing spirit scaling reduced from +1.0 to +0.9

Lady Geist

  • Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon
  • Soul Exchange: cooldown increased from 185s to 190s

McGinnis

  • Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
  • Spectral Wall: duration increased from 5.5s to 6s
  • Spectral Wall: segment count increased from 7 to 8

Mirage

  • Fire Scarabs: Health Steal per second reduced from 9 to 8
  • Fire Scarabs: Health Steal per second spirit scaling reduced from 0.12 to 0.1
  • Djinn's Mark: spirit scaling reduced from 0.38 to 0.35

Paradox

  • Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
  • Time Wall: width increased from 7.5m to 8m
  • Time Wall: height increased from 3.5m to 4m
  • Kinetic Carbine: collision radius increased slightly

Rem

  • Fixed souls bug with breakables
  • Tag Along: can no longer be cancelled during the cast delay
  • Naptime: radius increased from 17m to 19m
  • Naptime T2: sleep duration increased from +0.5s to +0.75s

Shiv

  • Fixed Rage not building up against Barriers

Venator

  • Hex-Lined Snap Trap: immobilize duration reduced from 1.5s to 1.25s
  • Hex-Lined Snap Trap: cooldown increased from 25s to 28s
  • Hex-Lined Snap Trap T1: increased from -8s Cooldown to -11s
  • Hex-Lined Snap Trap T2: increased from +0.75s Duration to +1s

Victor

  • Bullet damage increased from 12 to 13
  • Jumpstart T2: increased from +50 Total HP Regen to +70
  • Aura of Suffering: now builds up over 8s instead of 6s
  • Aura of Suffering T1: slow now also affects dashes
  • Aura of Suffering T1: slow reduced from 30% to 25%
  • Aura of Suffering: Min DPS increased by 10%
  • Aura of Suffering: Max DPS increased by 20%
  • Shocking Reanimation: now applies a heavy diminishing slow immediately when you die

Vyper

  • Screwjab Dagger: no longer takes you out of RMB zoom
  • Screwjab Dagger: charge time reduced from 4.5s to 4.0s
  • Sliding uphill now allows for lateral movement
  • Slither: slide distance increased from +10% to +15%

Yamato

  • Fixed Crimson Slash not hitting through veils

Item Changes

Recharging Rush

  • Cooldown increased from 20s to 24s

Titanic Magazine

  • Ammo increased from 90% to 100%
  • Weapon Damage increased from 12% to 14%

Express Shot

  • Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon

Toxic Bullets

  • Buildup is now 10% slower
  • Bleed reduced from 2% to 1.7%
  • Anti Heal increased from -30% to -35%

Sharpshooter

  • Movement Speed penalty reduced from -1m to -0.7m

Cultist Sacrifice

  • Bonus Souls increased from 150% to 170%

Armor Piercing Rounds

  • Chance increased from 50% to 55%

Return Fire

  • Bullet damage returned increased from 50% to 60%
  • Cooldown reduced from 25s to 23s

Spirit Shielding

  • Move Speed increased from 1.5m to 1.75m
  • Barrier duration increased from 7s to 8s

Weapon Shielding

  • Move Speed increased from 1.5m to 1.75m
  • Barrier duration increased from 7s to 8s
  • Time Frame increased from 3.5s to 4s

Plated Armor

  • Bonus health increased from +100 to +130

Golden Goose Egg

  • Souls required for permanent buff reduced from 150 to 100
  • Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount

Decay

  • Spirit scaling reduced from 0.0055 to 0.004

Silence Wave

  • Damage reduced from 100 to 75
  • Spirit scaling reduced from 1.0 to 0.7
  • Cooldown increased from 30s to 42s

Echo Shard

  • Cooldown increased from 30s to 35s

Lightning Scroll

  • Fixed the stun delay being affected by debuff reducer making the stun go off faster