Patch Notes
Drifter
Grey Talon
Ivy
Kelvin
Rem
Intensifying Magazine
Melee Lifesteal
Lifestrike
Extra Regen
Healing Booster
Healing Tempo
Unstoppable
Inhibitor
Mystic Regeneration
Radiant Regeneration
Cold Front
Arctic Blast
Quicksilver Reload
Mercurial Magnum
Silence Wave
Echo Shard
Spirit Burn
Billy
Lash
Mina
Paige
Shiv
Victor
Warden
Celeste
Kinetic Dash
Hollow Point
Alchemical Fire
Glass Cannon
Lucky Shot
Fury Trance
Stamina Mastery
Metal Skin
Bullet Resilience
Spirit Resilience
Spellbreaker
Mystic Slow
Lightning Scroll
Cursed Relic
Prism Blast
Dispel Magic
Abrams
Bebop
Viscous
Vyper
Vindicta
Graves
Silver
Venator
Apollo
Slowing Bullets
Capacitor
Restorative Locket
Debuff Reducer
Bullet Resist Shredder
Rapid Recharge
Mystic Reverb
The 01-30-2026 Update
Buffs
Nerfs
Reworks
Adjustments
Patch Update
General Changes
- Added hero banning to Standard Mode and Street Brawl (2 total bans)
- Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
- Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
- Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit
- Added Dash Speed to the Vitality stat screen
- Troopers now get stronger for the specific lane that the shrine died in
- Shrines HP reduced by 10%
- Improved blue zipline attach speed and fixed various bugs
Hero Changes
Abrams
- Gun Falloff range reduced from 20m-46m to 17m-40m
- Bullet damage growth reduced from +0.154 to +0.13
- Siphon Life T3: Reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)
- Fixed Shoulder Charge T1 triggering from non-heroes
- Seismic Impact: Damage increased from 55 to 75
- Seismic Impact: Stun duration increased from 1.5s to 1.6s
- Improved collision consistency with Seismic Impact
Bebop
- Exploding Uppercut T3: No longer grants +100% Ammo
- Exploding Uppercut T3: Now restores 20% of your Missing HP on enemy hero hit
- Fixed some bugs with Sticky Bomb tooltip
- Sticky Bomb: Stacks now diminish after 60 hits and 7 kills (rather than 100/10)
- Sticky Bomb: Now drops on the ground and continues counting down when dispelled
- Sticky Bomb: Can no longer be selfcast
- Sticky Bomb T2: Increased from +70 Damage to +75
- Sticky Bomb: On hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012
- Sticky Bomb T3: Duration increased from 3s to 5s
- Sticky Bomb T3: Now grants +20% Fire Rate
- Uppercut T3: Heal reduced from 20% Missing Health to 17%
- Sticky Bomb: Fuse timer increased from 3.0 to 3.5
- Sticky Bomb: Radius reduced from 12m to 10m
- Sticky Bomb: Hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01
Billy
- Bullet damage growth reduced from 0.18 to 0.165
- Blasted Amp: Increased from 9% to 10%
- Blasted Melee: Bonus Health reduced from 80 to 70
- Blasted Melee: Bonus Health spirit scaling increased from 0.7 to 0.8
- Chain Gang: Damage reduced from 150 to 120
- Chain Gang: Now always goes on full cooldown after interruption
Drifter
- Bloodscent Isolation Range: Reduced from 25m to 20m
- Stalker's Mark T3: Now also increases duration by 2s
- Fixed Stalkers Mark not gaining charges from items after upgrading the T3
- Eternal Night: Cooldown reduced from 130s to 120s
Grey Talon
- Rain of Arrows: Air speed from 3.8 to 4.1
- Spirit Snare: Lifetime increased from 20s to 22s
- Guided Owl: Cooldown reduced from 120s to 110s
- Guided Owl: Spirit power per kill increased from 8 to 10
Ivy
- No longer has reduced melee damage
- Air Drop: Now has a very brief period where allies cannot cancel
Kelvin
- Ice Path T2: Increased from -15s Cooldown to -17s
- Ice Path T3: Max spirit increased from 75 to 90
- Ice Path T3: Duration increased from 8s to 9s
- Frozen Shelter: Duration increased from 5s to 5.25s
Lash
- Ground Strike: Rotation restricted to 90 degrees rather than 360
- Fixed bugs with Ground Strike damage on ramps and special locations
- Grapple T1: Reduced from -19s Cooldown to -17s
- Flog: Damage spirit scaling reduced from 1.1 to 0.85
Mina
- Move speed reduced from 6.6 to 6.5
- Stamina cooldown increased from 3.6s to 3.9s
- Rake Heal: Spirit scaling reduced from 0.5 to 0.43
- Love Bites: Bonus damage spirit power scaling reduced from 1.7 to 1.6
- Love Bites T3: Reduced from -2 Stamina to -1
Paige
- Defend and Fight: Barrier reduced from 150 to 125
- Captivating Read: Damage reduced from 120 to 90
Shiv
- Serrated Knives: Impact damage spirit ratio reduced from 0.558 to 0.25
- Health growth per boon reduced from 48 to 45
- Serrated Knives: Overall damage reduced by 12%
Victor
- Aura of Suffering: Spirit scaling reduced from 0.23/1.15 to 0.18/0.92
Viscous
- Spirit per boon increased from 1.1 to 1.3
- Bullet damage per boon reduced from +0.5 to +0.36
- The Cube T3: No longer removes ult debuffs
- Puddle Punch: Displacement duration reduced from 1s to 0.8s
Vyper
- Lethal Venom: Max Venom damage reduced from 165 to 140
- Lethal Venom: Max Damage now happens at 30% HP instead of 25%
- Lethal Venom: Cooldown increased from 20s to 24s
- Lethal Venom T2: Now also reduces cooldown by 8s
- Screwjab Dagger T3: Increased from 40% Charge Cooldown to 55%
- Petrifying Bola: Damage increased from 45/165 to 50/180
Vindicta
- Stake Tether: Length no longer increases when Capture Radius increases
- Assassinate: Now grants +5% Weapon Damage per kill rather than Bonus Souls
- Assassinate T3: Now provides an additional +4% Weapon Damage per kill
Warden
- Bullet damage growth reduced from 0.47 to 0.44
Graves
- Fixed weapon not working with Close Quarters & Point Blank
- Fixed Fire Rate bonuses sometimes increasing the fire rate by a lower amount than intended
- Gun range reduced from 18m to 16m
- Base move speed increased from 6.6 to 7.0m
- Jar of Dead: Initial charges from 1 to 2
- Jar of Dead: Initial attacks more staggered
- Jar of Dead: Pickup range for death from 10m to 18m
- Jar of Dead: Max duration reduced from 15s to 10s
- Jar of Dead: Damage increased from 16 to 20
- Jar of Dead: Overall damage reduced by 18%
- Jar of Dead: Distances deadheads bounce off enemies is reduced
- Jar of Dead: Deadheads now die a little faster to damage
- Borrowed Decree: Ghouls now slowed by 20% for 0.5s when taking bullet damage
- Borrowed Decree: Cooldown increased from 110s to 120s
- Borrowed Decree: Spawn interval improved from every 5s to every 4s
- Borrowed Decree: Duration reduced from 20s to 16s (spirit scaling from 0.05 to 0.04)
- Borrowed Decree T3: Changed from 5% Max HP to 5% Current HP
- Base damage reduced from 4.2 to 4.0
- Max attack range increased from 16m to 17m
- Grasping Hands: Width reduced from 20m to 14m
- Grasping Hands: Duration reduced from 7s to 5s
- Grasping Hands: Damage spirit scaling 1.3 to 1.9
Silver
- Improved base fire rate (cycle rate from 1 to 0.9)
- Base magazine size increased from 5 to 6
- Base regen increased from 2 to 2.5
- Slam Fire: Cooldown increased from 20s to 22s
- Slam Fire T1: Changed from -4s cooldown to +15% Weapon Damage
- Slam Fire T2: Changed from +30% Weapon Damage to -7s Cooldown
- Slam Fire T3: Reduced from 10% Current Health to 8%
- Boot Kick T3: Changed from -25% damage to +80 spirit damage and -35% damage
- Entangling Bola T3: Changed from ricocheting bolas to ricocheting bolas and -5s cooldown
- Lycan Curse: Attack range increased from 5.5m to 6.0m
- Lycan Curse: Headshot Resistance reduced from -35% to -20%
- Fixed slowing down when using weapon in Lycan Curse
- Fixed weapon not working with Close Quarters & Point Blank in Lycan Curse
- Lycan Curse: Requires more damage to transform later in game
- Lycan Curse: Cooldown from 22s to 35s
- Lycan Curse: Base health bonus from 350 to 100
- Lycan Curse: Movespeed bonus from +3m to +2m
- Go for the Throat: Missing Health Damage reduced from 8% to 6%
- Go for the Throat T3: Missing Health Damage reduced from 5% to 4%
- Go For The Throat: Cooldown from 5s to 6.5s
- Base health increased from 725 to 800
- Falloff range changed from 16m-46m to 20m-46m
- Ammo increased from 6 to 7
- Boot Kick: Spirit scaling increased from 1 to 2
- Entangling Bola: Spirit scaling increased from 1 to 1.6
- Go For The Throat: Range increased from 7m to 7.5m
- Lycan Curse: Buildup rate improved
- Lycan Curse: Resist reduced from 20% to 14% (T1 from 15% to 14%)
Rem
- Pillow Toss: Cooldown On Pillow Hit from -4s to -5s
- Tag Along T2: Item and Barrier effectiveness increase from 20% to 25%
- Lil Helpers T2: Increased from +1m Move Speed to +1.5
- Naptime T3: Increased from -40s Cooldown to -55s, then further to -65s
- Light Melee damage increased by 15%
- Pillow Toss: Time between charges reduced from 12s to 10s
- Pillow Toss T2: Now also grants +2m Radius
- Pillow Toss T3: No longer grants +2m Radius
- Pillow Toss T3: Now also grants +1 Charge
- Lil Helpers: Souls gained on troopers when no nearby allies are around increased from 50% to 100%
- Lil Helpers: Troopers now grant +20% Bonus Bounty to the killer
- Lil Helpers: Following trooper heal reduced from 14/s to 10/s
- Lil Helpers: Following trooper heal spirit scaling increased from 0.1 to 0.125
- Lil Helpers: Trooper resistance reduced from 35% to 30%
- Lil Helpers T3: Increased from +15% Resistance to +20%
- Enemies attacking a Sinner's Sacrifice while helpers are on it will cause them to get scared and go back
Celeste
- Now has a base -6% Bullet Resistance
- Base damage reduced from 29 to 25
- Light Eater: Spirit Lifesteal no longer grants lifesteal to allies doing damage
- Light Eater: Now respects line of sight
- Dazzling Trick: Explosion radius reduced from 15m to 14m
- Radiant Daggers: Damage reduced from 65 to 60
- Radiant Daggers: Spirit scaling reduced from 0.49 to 0.42
- Shining Wonder: Damage reduced from 115 to 105
- Shining Wonder: Now causes you glide down more slowly while channeling in the air
- Air Acceleration reduced from 25% to 18%
- Bullet damage rescaled from 25 + 0.4/boon to 18 + 0.6/boon
- Light Eater T1 and T2: Swapped Lifesteal and Cooldown Reduction
- Radiant Daggers: Base damage reduced from 60 to 55
- Radiant Daggers: CD increased by 3s (moved to T2)
- Shining Wonder: Bounce speed reduced
- Shining Wonder: Air glide now falls faster after a short period
Venator
- Health increased from 720 to 750
- Consecrating Grenade T2: Now also increases debuff duration by +1s
- Gutshot: Cooldown reduced from 26s to 23s
- Gutshot: Wall stun distance increased from 6.5m to 7m
- Gutshot: On wall hit bonus damage scaling increased from 0.4 to 0.9
- Gutshot T2: Changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration
- Hex Lined Snap Trap: Now spawns in line with the crosshair
- Hex-Lined Snap Trap: Spirit scaling increased from 1.6 to 2.2
- Hex-Lined Snap Trap: Reveal duration increased from 5s to 6s
- Hex-Lined Snap Trap: Cooldown reduced from 30s to 25s
- Hex-Lined Snap Trap T2: Reduced from -12s to -8s
- Hex-Lined Snap Trap T3: Increased from 20% to 25%
- Ira Domini: Reduced weapon damage scaling from 1.7 to 1.5
- Ira Domini T2: Reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage
Apollo
- Bullet damage growth increased from 0.6 to 0.75
- Flawless Advance T2: Now also increases bullet resist while performing the hold/lunge
- Slowing Hex: Fixed not preventing Disengaging Sigil
- Riposte On Pummel Hit: Changed from -15% Bullet Resist to -22% Melee Resist
- Flawless Advance: Hit radius reduced by ~10%
- Flawless Advance: Base Hold Damage reduced from 30 to 25
- Flawless Advance: Base Hold Damage spirit scaling reduced from 0.7 to 0.55
- Flawless Advance: Max Hold Damage reduced from 45 to 40
- Flawless Advance: Max Hold Damage spirit scaling reduced from 1.1 to 0.9
- Flawless Advance: Perfect Damage reduced from 75 to 65
- Flawless Advance: Perfect Damage spirit scaling reduced from 1.65 to 1.55
- Flawless Advance T3: Reduced from +75 Perfect Damage to +65
- Flawless Advance T1: Heal on hit reduced from 35 to 30
- Itani Lo Sahn: Now goes on cooldown when interrupted
- Itani Lo Sahn: Base damage reduced from 250 to 225
- Itani Lo Sahn: Spirit scaling reduced from 1.75 to 1.6
Item Changes
Kinetic Dash
- Bonus ammo no longer scales with % increase
Intensifying Magazine
- Time for Max Damage reduced from 3s to 2.5s
Slowing Bullets
- No longer provides Fire Rate
- Now provides +15% Weapon Damage
- Dash Distance reduction increased from -20% to -25%
- Minor improvement in buildup rate
Hollow Point
- Bullet Resist Reduction reduced from -12% to -9%
Alchemical Fire
- Bullet Resist Reduction reduced from -8% to -7%
- Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055
Glass Cannon
- Max Health penalty increased from -13% to -15%
Lucky Shot
- Ammo reduced from +40% to +30%
- Crit reduced from 110% to 100%
Capacitor
- Debuff duration reduced from 4s to 3s
- Cooldown reduced from 50s to 40s
Melee Lifesteal
- Light Melee cooldown penalty reduced from 2x to 1.5x
Lifestrike
- Light Melee cooldown penalty reduced from 2x to 1.5x
Extra Regen
- Now provides +1 Out of Combat Regen
Healing Booster
- Now provides +1 Out of Combat Regen
Healing Tempo
- Now provides +4 Out of Combat Regen
Restorative Locket
- Cooldown reduced from 30s to 20s
- Changed from +6% Spirit Resist to +8%
- Changed to self cast only
- Now restores up to 3 stamina based on the percentage of stacks
Fury Trance
- Bullet Lifesteal reduced from 22% to 18%
- Fire Rate reduced from 35% to 30%
Stamina Mastery
- Air Dash distance reduced from 30% to 23%
- Stamina recovery reduced from 20% to 18%
Metal Skin
- Cooldown increased from 20s to 24s
Bullet Resilience
- Low HP threshold increased from 30% to 35%, then to 40% health
- Threshold Bullet Resistance bonus reduced from 30% to 22%
Spirit Resilience
- Low HP threshold increased from 30% to 35%, then to 40% health
- Threshold Spirit Resistance bonus reduced from 30% to 22%
Dispel Magic (formerly Debuff Remover)
- No longer builds from Debuff Reducer
- No longer grants +30% Debuff Resistance
- Now grants +14% Spirit Resistance (later increased to 16%)
- No longer grants +100 HP
- Move Speed bonus reduced from 2.25 to 2
Debuff Reducer
- Debuff Resistance increased from 20% to 25%
- No longer grants +50 Health
Unstoppable
- Bonus Health increased from +75 to +125
- Debuff Resistance increased from 20% to 25%
Spellbreaker
- Now builds out of Debuff Reducer
- Spirit Resistance reduced from 25% to 18%
Inhibitor
- Weapon Damage increased from 15% to 22%
- Bonus Health increased from 125 to 150
Bullet Resist Shredder
- Bullet Resistance increased from 7% to 8%
- Bullet Resist Reduction reduced from -12% to -10%
Mystic Regeneration
- Now provides +40 Health
Radiant Regeneration
- Now provides +65 Health
Cold Front
- Vertical hitbox increased from 2.5m to 3.5m
- Spread duration increased from 0.5s to 0.6s
Arctic Blast
- Vertical hitbox increased from 2.5m to 3.5m
- Spread duration increased from 0.5s to 0.6s
Mystic Slow
- Dash distance increased from -10% to -12%
Lightning Scroll
- Dash distance increased from -10% to -12%
Quicksilver Reload
- Bonus damage now has spirit scaling (0.16)
- Now proc on non-spirit ability sources
Mercurial Magnum
- Bonus damage now has spirit scaling (0.16)
- Now proc on non-spirit ability sources
Silence Wave
- Spirit damage scaling increased from 0.3 to 0.6
Rapid Recharge
- Bonus Spirit Power for Charged Abilities reduced from +16 to +10
- Time between charges reduced from +50% to +30%
- Now reduces cooldown on charged abilities by 14%
Mystic Reverb
- Spirit Lifesteal reduced from 15% to 10%
- Imbued ability now provides +30% Spirit Lifesteal (later reduced to 27%)
Echo Shard
- Removed cast time
Spirit Burn
- Burn DPS now scales with spirit power (0.05)
Cursed Relic (formerly Curse)
- No longer grants +15% Weapon Damage
- While holding this item you have a -8% Total Damage Penalty
Street Brawl Changes
- Added custom balancing for heroes and items
- Selecting 'Random Hero' grants bonus reroll for rounds 1, 2, and 3
- Troopers now have 20% Spirit Resist (additional 20% during overtime)
- Legendary items drop rates increased slightly
- Ultimates initial cooldown increased by 5s
- Trooper Spawn Rate changed from 20/20/20/15/15 to 18/18/15/15/15
- Trooper Overtime DPS bonus increased by 20%
- Objective resist decay peaks at 2.2 minutes (was 2.5)
- Objective resist decay now goes to -60% instead of -50%
- Removed global 40% healing reduction
- Healing in base is now 2x faster
- Global time slow added when the round ends
- Movement allowed in spawn area after buying phase ends
- Prism Blast: DPS reduced from 300 to 270
- Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration; no longer increases duration or cooldown
Brawl Specific Balance
- Bebop: Hyperbeam duration reduced from 11s to 7s
- McGinnis: Mini Turret cooldown increased from 18s to 26s
- McGinnis: Medicinal Specter regen reduced by 20%
- McGinnis: Heavy Barrage duration reduced from 13s to 8s
- Seven: Storm Cloud damage reduced by 25%
- Dynamo: Rejuvenating Aurora T3 reduced from 2.5% to 2%
- Dynamo: Singularity max HP damage reduced from 1.5% to 1%
- Lash: Death Slam throw distance reduced by 30%
- Lash: Ground Strike damage reduced by 10%
- Warden: Last Stand healing reduced by 25%
- Graves: Borrowed Decree duration reduced by 30%
- Graves: Borrowed Decree ghoul damage reduced by 30%
- Graves: Jar of Dead charge cooldown increased from 13s to 16s
- Drifter: Bloodscent Isolation Range reduced from 20m to 10m
- Holliday: Crackshot Spirit Scaling increased from 1.1 to 2.5
- Holliday: Bounce Pad cooldown reduced by 20s
- Mirage: Traveler Cooldown reduced from 155s to 60s
- Calico: Return to Shadows cooldown reduced from 90s to 60s
- Alchemical Fire: Damage reduced by 30%
- Curse: Duration reduced from 3.25s to 2.75s